Author: ChickenWhisperer

  • Cluckstorm Beacon

    The Defences Β· File #13

    Cluckstorm Beacon

    Backstory, stats, upgrade paths and how it gets destroyed.

    Cluckstorm Beacon
    Service record

    At a glance

    CostπŸ₯š 45
    RatingπŸ₯šπŸ₯šπŸ₯šπŸ₯š (4/5)
    Hits till destroyed5
    ClassBells
    PlacementAny unused tile

    AOE

    Official file: β€œAttracts lightning – every strike buffs ALL defences’ fire rate. Scales with Rapid Fire and Bigger Bells.”
    The story so far

    Backstory

    The Cluckstorm Beacon is the farm’s attempt to weaponise weather, which is a terrible idea that works perfectly. It stands in the middle of the field, reaching for the sky, and it attracts lightning. Not randomly β€” deliberately. Every strike is captured, channelled and converted into the only thing the farm really wants: a fire-rate buff for every defence on the board.

    It deals no direct damage. It doesn’t need to. The beacon’s job is to make everything else faster β€” every tower, every turret, every trap β€” with a global buff that turns a normal wave into a highlight reel. The flock has learned to dread the sound of the beacon charging. The flock has learned to fear the sound of everything firing at once.

    Rapid Fire makes the buff stronger, and Bigger Bells makes the strikes land more often. Its weakness is honest: no direct damage of its own, and it has to stay alive to keep the weather on your side. Place it somewhere protected, keep the Royal Bells relic handy for twice the strikes, and let the storm do the talking. The farm’s meteorologist quit years ago. The beacon took over.

    What it’s good at

    Global fire-rate buff for every tower β€” weather with a mission statement.

    Weakness

    No direct damage

    Make it stronger

    Power-ups & upgrade paths

    πŸ“ˆ Perks that boost it

    Bigger Bells, Rapid Fire

    ✨ Relic synergy

    Royal Bells β€” bells ring twice as fast.

    πŸ”± SUPER fusion

    Eight of this defence fuse into one SUPER unit β€” x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

    πŸ”§ Upgrades & buffs

    Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode β€” towers beside a SUPER boost it 5% each.

    How it gets destroyed

    Durability

    πŸ’₯ Smash hits

    5 hits before it falls apart. 5 smash hits and the beacon finally grounds out.

    πŸ— Who smashes it

    Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

    ☒️ Friendly fire

    Your own Nuke and explosive chain reactions don’t care whose side it’s on β€” keep fragile towers out of the blast radius.

  • Farm Alarm Siren

    The Defences Β· File #12

    Farm Alarm Siren

    Backstory, stats, upgrade paths and how it gets destroyed.

    Farm Alarm Siren
    Service record

    At a glance

    CostπŸ₯š 40
    RatingπŸ₯šπŸ₯šπŸ₯š (3/5)
    Hits till destroyed6
    ClassBells
    PlacementAny unused tile

    GHOSTSTEALTHAOE

    Official file: β€œScreams across a huge area, revealing stealth and stinging ghosts. Scales with Bigger Bells. 300% range.”
    The story so far

    Backstory

    The Farm Alarm Siren was installed for emergencies, and the farm has decided that every single wave is an emergency. It screams. Not rings, not chimes β€” screams, across a huge area, with the kind of volume that makes the whole field stop what it’s doing and pay attention. Stealth chickens learn what it feels like to be seen. Ghosts learn what it feels like to be stung.

    It is the largest sound the farm owns. Where the Bell Tower rings, the siren screams; where the chimes tinkle, the siren screams louder. Its coverage is enormous β€” 300% range β€” and its job is simple: nothing on the field gets to hide. The invisible become visible, the incorporeal become irritated, and every tower on the board suddenly has a very clear target list.

    Its weakness is honest: low damage. The siren is an alarm, not an artillery β€” it reveals, it stings, and it lets everyone else finish the job. Bigger Bells makes the scream hit harder, Royal Bells makes it scream twice as fast, and Rapid Fire keeps it wailing. The farm’s neighbours have stopped asking about the noise. The farm’s neighbours have learned to live with the truth.

    What it’s good at

    Enormous coverage that reveals stealth β€” the whole field hears the truth.

    Weakness

    Low damage

    Make it stronger

    Power-ups & upgrade paths

    πŸ“ˆ Perks that boost it

    Bigger Bells, Rapid Fire

    ✨ Relic synergy

    Royal Bells β€” bells ring twice as fast.

    πŸ”± SUPER fusion

    Eight of this defence fuse into one SUPER unit β€” x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

    πŸ”§ Upgrades & buffs

    Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode β€” towers beside a SUPER boost it 5% each.

    How it gets destroyed

    Durability

    πŸ’₯ Smash hits

    6 hits before it falls apart. 6 smash hits and the siren finally goes quiet.

    πŸ— Who smashes it

    Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

    ☒️ Friendly fire

    Your own Nuke and explosive chain reactions don’t care whose side it’s on β€” keep fragile towers out of the blast radius.

  • Bell-Tower Blaster

    The Defences Β· File #29

    Bell-Tower Blaster

    Backstory, stats, upgrade paths and how it gets destroyed.

    Bell-Tower Blaster
    Service record

    At a glance

    CostπŸ₯š 30
    RatingπŸ₯šπŸ₯šπŸ₯š (3/5)
    Hits till destroyed7
    ClassBells
    PlacementAny unused tile

    GHOSTSTEALTHSTUN

    Official file: β€œShoots sonic pulses. Reveals stealth and stuns ghosts. 300% range.”
    The story so far

    Backstory

    The Bell-Tower Blaster is what happens when the farm takes the bell’s philosophy β€” loud is good β€” and puts it in a portable, highly directional package. It shoots sonic pulses: focused blasts of sound that reveal stealth, stun ghosts and generally ruin the day of anything that thought invisibility was a plan.

    It is the tower’s younger, angrier cousin. Less reach than the full Bell Tower β€” the range is honest β€” but far more personal. A stealth chicken hit by the pulse has a very bad moment; a ghost hit by the pulse has a very long moment, because the stun gives every other defence on the board all the time it needs. The blaster does not ring for the whole field. It rings for one target, and that target knows it.

    Bigger Bells makes the pulse hit harder, Royal Bells makes it fire twice as fast, and Rapid Fire keeps the blasts coming. Its weakness is honest: short range. The blaster has to be close enough to make itself heard. The flock has learned to treat it like the tower’s bodyguard β€” the bell rings, and the blaster deals with whoever the bell found.

    What it’s good at

    Counters stealth and ghosts with focused sonic pulses.

    Weakness

    Short range

    Make it stronger

    Power-ups & upgrade paths

    πŸ“ˆ Perks that boost it

    Bigger Bells, Rapid Fire

    ✨ Relic synergy

    Royal Bells β€” bells ring twice as fast.

    πŸ”± SUPER fusion

    Eight of this defence fuse into one SUPER unit β€” x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

    πŸ”§ Upgrades & buffs

    Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode β€” towers beside a SUPER boost it 5% each.

    How it gets destroyed

    Durability

    πŸ’₯ Smash hits

    7 hits before it falls apart. 7 smash hits and the blaster goes silent.

    πŸ— Who smashes it

    Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

    ☒️ Friendly fire

    Your own Nuke and explosive chain reactions don’t care whose side it’s on β€” keep fragile towers out of the blast radius.

  • Bell Tower

    The Defences Β· File #9

    Bell Tower

    Backstory, stats, upgrade paths and how it gets destroyed.

    Bell Tower
    Service record

    At a glance

    CostπŸ₯š 28
    RatingπŸ₯šπŸ₯šπŸ₯šπŸ₯š (4/5)
    Hits till destroyed5
    ClassBells
    PlacementAny unused tile

    GHOSTSTEALTHAOESTUN

    Official file: β€œReveals stealth. Damages ghosts. Nothing is immune to a really loud bell. 300% range.”
    The story so far

    Backstory

    Every farm needs a bell. The Chicken Siege farm has the loudest one in the county, and it has never once been rung for a wedding. The Bell Tower rings for one reason: the flock is coming. It reveals stealth. It damages ghosts. It reaches across 300% range with the kind of authority that makes the whole field stop and listen. Nothing is immune to a really loud bell.

    Stealth chickens spend their entire existence being invisible. The bell does not care. Ghosts float over traps and through walls. The bell does not care. It rings, and the invisible become visible, and the incorporeal become very, very annoyed β€” because sound is the one thing that reaches the other side, and the Bell Tower has the largest sound on the farm.

    Its weakness is honest: weak against normal chickens. The bell is a specialist, not a generalist β€” it exists for the enemies that think they are safe. Bigger Bells makes the ring harder, Royal Bells makes it ring twice as fast, and next to the Whistle Whacker it unlocks Deafening, adding +50% stun duration. The flock has learned that when the bell rings, something has been found out.

    What it’s good at

    300% range that counters stealth and ghosts β€” the bell answers everything.

    Weakness

    Weak against normal chickens

    Make it stronger

    Power-ups & upgrade paths

    πŸ“ˆ Perks that boost it

    Bigger Bells, Rapid Fire

    ✨ Relic synergy

    Royal Bells β€” bells ring twice as fast.

    ⚑ Deafening

    Place next to The Whistle Whacker: The bell’s ring makes the whistle unbearable: +50% stun duration.

    πŸ”± SUPER fusion

    Eight of this defence fuse into one SUPER unit β€” x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

    πŸ”§ Upgrades & buffs

    Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode β€” towers beside a SUPER boost it 5% each.

    How it gets destroyed

    Durability

    πŸ’₯ Smash hits

    5 hits before it falls apart. 5 smash hits and the bell finally stops ringing.

    πŸ— Who smashes it

    Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

    ☒️ Friendly fire

    Your own Nuke and explosive chain reactions don’t care whose side it’s on β€” keep fragile towers out of the blast radius.

  • Wind Chimes

    The Defences Β· File #10

    Wind Chimes

    Backstory, stats, upgrade paths and how it gets destroyed.

    Wind Chimes
    Service record

    At a glance

    CostπŸ₯š 18
    RatingπŸ₯šπŸ₯š (2/5)
    Hits till destroyed5
    ClassBells
    PlacementAny unused tile

    GHOSTSTEALTHAOE

    Official file: β€œTinkles rapidly. Light damage, reveals stealth. Scales with Bigger Bells. 300% range.”
    The story so far

    Backstory

    The Wind Chimes hang on the farm’s porch with the kind of peacefulness that is deeply suspicious. They tinkle. They tinkle rapidly, constantly, with a sound that is supposed to be calming and is, in fact, an alarm system. Stealth chickens cannot hide from it. Ghosts cannot float past it. The chimes reveal what the flock wants hidden, and they do it for 18 eggs.

    It is the cheapest sound defence the farm owns, and it has 300% range β€” the chimes are heard far beyond anything their tiny size suggests. Light damage, yes, but the job was never the damage. The job is the reveal: the moment a stealth chicken appears, every tower on the board sees it, and the ghost that thought it was safe remembers that sound is the one thing it fears.

    Its weakness is honest: very low damage. The chimes are a spotlight, not a weapon β€” they make the invisible visible and let everyone else do the work. Bigger Bells makes the tinkling ring harder, and Royal Bells makes it ring twice as fast. The farm’s porch has never been this peaceful. The flock disagrees.

    What it’s good at

    Cheap stealth reveal + ghost damage β€” the softest weapon with the loudest job.

    Weakness

    Very low damage

    Make it stronger

    Power-ups & upgrade paths

    πŸ“ˆ Perks that boost it

    Bigger Bells, Rapid Fire

    ✨ Relic synergy

    Royal Bells β€” bells ring twice as fast.

    πŸ”± SUPER fusion

    Eight of this defence fuse into one SUPER unit β€” x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

    πŸ”§ Upgrades & buffs

    Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode β€” towers beside a SUPER boost it 5% each.

    How it gets destroyed

    Durability

    πŸ’₯ Smash hits

    5 hits before it falls apart. 5 smash hits and the wind finally goes quiet.

    πŸ— Who smashes it

    Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

    ☒️ Friendly fire

    Your own Nuke and explosive chain reactions don’t care whose side it’s on β€” keep fragile towers out of the blast radius.

  • The Nuke

    The Defences Β· File #60

    The Nuke

    Backstory, stats, upgrade paths and how it gets destroyed.

    The Nuke
    Service record

    At a glance

    CostπŸ₯š 1500
    RatingπŸ₯šπŸ₯šπŸ₯šπŸ₯šπŸ₯š (5/5)
    Hits till destroyed∞
    ClassExplosives
    PlacementBeside the road

    BOOMAOE

    Official file: β€œAir-drops one bomb that detonates in a ~20-tile blast and vaporises everything in it. Chickens, ghosts, gods – and anything of yours that’s too close. One and done.”
    The story so far

    Backstory

    The Nuke is not a defence so much as a statement. It costs 1,500 eggs β€” more than anything else the farm has ever built β€” and it is used exactly once. It air-drops one bomb that detonates in a ~20-tile blast and vaporises everything in it. Chickens. Ghosts. Gods. The farm’s own towers, if they’re too close. The Nuke does not read the room. The Nuke is the room.

    One and done. There is no reload, no second use, no “sorry, wrong button”. When the farm drops the Nuke, it is because the farm has decided that the question in front of it deserves the largest possible answer. The flock has a name for the moment the shadow appears overhead. The flock does not say the name out loud.

    Save it for the god. Save it for the wave that would end the farm. Use it when the door is about to fall and everything else has already said everything it could. Bigger Bangs makes the blast even bigger, and the Armoury Voucher relic makes the first one free β€” which is the closest thing to a bargain the farm will ever see. The farm’s only advice: clear the area. The farm means its own side.

    What it’s good at

    Wipes everything in ~20 tiles β€” the farm’s final answer to any question.

    Weakness

    Destroys your own stuff too; one use

    Make it stronger

    Power-ups & upgrade paths

    πŸ“ˆ Perks that boost it

    Bigger Bangs, Rapid Fire

    ✨ Relic synergy

    Armoury Voucher β€” your first Nuke is free.

    πŸ”± SUPER fusion

    Eight of this defence fuse into one SUPER unit β€” x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

    πŸ”§ Upgrades & buffs

    Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode β€” towers beside a SUPER boost it 5% each.

    How it gets destroyed

    Durability

    πŸ’₯ Smash hits

    Never destroyed by smash-hits. One use, then gone β€” there’s nothing left to smash.

    πŸ— Who smashes it

    Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

    ☒️ Friendly fire

    Your own Nuke and explosive chain reactions don’t care whose side it’s on β€” keep fragile towers out of the blast radius.

  • The Confetti Cannon

    The Defences Β· File #26

    The Confetti Cannon

    Backstory, stats, upgrade paths and how it gets destroyed.

    The Confetti Cannon
    Service record

    At a glance

    CostπŸ₯š 55
    RatingπŸ₯šπŸ₯šπŸ₯šπŸ₯š (4/5)
    Hits till destroyed4
    ClassExplosives
    PlacementBeside the road

    BOOMAOE

    Official file: β€œFires a barrel into the thickest clump every few seconds. Every shell scales with Bigger Bangs.”
    The story so far

    Backstory

    The Confetti Cannon was originally built for celebrations. Then someone loaded it with the wrong barrel, and the farm discovered that the world’s most enthusiastic party cannon is also the world’s most effective crowd-control device. It fires a barrel into the thickest clump of chickens every few seconds. The flock has learned to dread confetti.

    It is the definition of auto-AoE: no aiming, no waiting, no negotiation. The cannon finds the crowd β€” the biggest, densest, most optimistic gathering on the field β€” and delivers a barrel straight into the middle of it. The flock has a name for the moment the barrel appears: the party has arrived. The party is the explosion.

    Every shell scales with Bigger Bangs, so the celebrations only get bigger. Its weakness is honest: slow between shells. The cannon takes its time between barrels, which means the moments between parties are the flock’s only chance. Pair it with the Egg Mortar and Festival of Boom adds +30% blast radius. The farm’s only concern is that the cannon enjoys its work a little too much. The farm is correct.

    What it’s good at

    Auto-AoE into crowds β€” the party finds the thickest clump.

    Weakness

    Slow between shells

    Make it stronger

    Power-ups & upgrade paths

    πŸ“ˆ Perks that boost it

    Bigger Bangs, Rapid Fire

    ⚑ Festival of Boom

    Place next to Egg Mortar: The confetti cannon spots for the mortar: +30% blast radius.

    πŸ”± SUPER fusion

    Eight of this defence fuse into one SUPER unit β€” x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

    πŸ”§ Upgrades & buffs

    Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode β€” towers beside a SUPER boost it 5% each.

    How it gets destroyed

    Durability

    πŸ’₯ Smash hits

    4 hits before it falls apart. 4 smash hits and the party’s over.

    πŸ— Who smashes it

    Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

    ☒️ Friendly fire

    Your own Nuke and explosive chain reactions don’t care whose side it’s on β€” keep fragile towers out of the blast radius.

  • Cluck Cluster

    The Defences Β· File #25

    Cluck Cluster

    Backstory, stats, upgrade paths and how it gets destroyed.

    Cluck Cluster
    Service record

    At a glance

    CostπŸ₯š 42
    RatingπŸ₯šπŸ₯šπŸ₯šπŸ₯šπŸ₯š (5/5)
    Hits till destroyed4
    ClassExplosives
    PlacementAny unused tile

    BOOMAOE

    Official file: β€œA mine that splits into 5 smaller mines on detonation. Bigger Bangs multiplies the main blast AND every fragment.”
    The story so far

    Backstory

    The Cluck Cluster is what happens when a mine factory gets a family-planning budget. It is a mine that, on detonation, splits into five smaller mines β€” each one eager, each one armed, each one ready to make the same point the original was trying to make. The flock has learned to read the warning label: THIS MINE HAS CHILDREN.

    The main blast is already a problem. The five fragments are the bigger problem β€” they scatter across the area like an argument, covering ground the original mine never could. One mine, six explosions, one very large area of regret. The flock has a saying about the Cluck Cluster: you don’t fight it, you move somewhere else.

    Bigger Bangs multiplies the main blast AND every fragment, turning the cluster into a small weather system of booms. Its weakness is honest: it needs a chicken to trigger it, and it costs more than the other mines. Place it where the flock is guaranteed to step, and let the family reunion begin. The farm’s only rule: don’t stand near the fragments. The farm is very bad at following its own rule.

    What it’s good at

    Main blast plus five fragments β€” one mine, six problems.

    Weakness

    Needs triggering; costs more

    Make it stronger

    Power-ups & upgrade paths

    πŸ“ˆ Perks that boost it

    Bigger Bangs, Rapid Fire

    πŸ”± SUPER fusion

    Eight of this defence fuse into one SUPER unit β€” x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

    πŸ”§ Upgrades & buffs

    Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode β€” towers beside a SUPER boost it 5% each.

    How it gets destroyed

    Durability

    πŸ’₯ Smash hits

    4 hits before it falls apart. 4 smash hits, though the fragments do the real damage.

    πŸ— Who smashes it

    Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

    ☒️ Friendly fire

    Your own Nuke and explosive chain reactions don’t care whose side it’s on β€” keep fragile towers out of the blast radius.

  • The Box of Regret

    The Defences Β· File #32

    The Box of Regret

    Backstory, stats, upgrade paths and how it gets destroyed.

    The Box of Regret
    Service record

    At a glance

    CostπŸ₯š 40
    RatingπŸ₯šπŸ₯š (2/5)
    Hits till destroyed8
    ClassExplosives
    PlacementBeside the road

    BOOM

    Official file: β€œA mysterious crate. Whatever is inside happens to whoever gets close. Pure chaos.”
    The story so far

    Backstory

    The Box of Regret arrived at the farm on a truck with no driver, addressed to nobody in particular, marked FRAGILE in a font that suggested it was a joke. It sat in the barn for three weeks. Nobody opened it. That is the correct way to treat a box named regret, and the farm’s only mistake was eventually placing it beside the road.

    Whatever is inside happens to whoever gets close. The farm has never confirmed what “whatever” is β€” the reports differ wildly, because the box appears to roll new content every time. Explosions, yes. Occasionally. Also other things. The box is pure chaos with a 40-egg price tag, and the farm has learned to love it exactly as much as it is terrified of it.

    Its weakness is honest: RNG. Sometimes the box helps the chickens, because the box does not care which side it’s on β€” the box only cares about being interesting. Bigger Bangs makes the booms bigger, and Rapid Fire lets it be interesting more often. The farm’s official policy on the Box of Regret: place it where the flock walks, stand back, and take notes.

    What it’s good at

    Unpredictable but always entertaining β€” a crate with no return policy.

    Weakness

    RNG – can help the chickens

    Make it stronger

    Power-ups & upgrade paths

    πŸ“ˆ Perks that boost it

    Bigger Bangs, Rapid Fire

    πŸ”± SUPER fusion

    Eight of this defence fuse into one SUPER unit β€” x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

    πŸ”§ Upgrades & buffs

    Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode β€” towers beside a SUPER boost it 5% each.

    How it gets destroyed

    Durability

    πŸ’₯ Smash hits

    8 hits before it falls apart. 8 smash hits and the box finally regrets opening up.

    πŸ— Who smashes it

    Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

    ☒️ Friendly fire

    Your own Nuke and explosive chain reactions don’t care whose side it’s on β€” keep fragile towers out of the blast radius.

  • The Eggsploder

    The Defences Β· File #41

    The Eggsploder

    Backstory, stats, upgrade paths and how it gets destroyed.

    The Eggsploder
    Service record

    At a glance

    CostπŸ₯š 32
    RatingπŸ₯šπŸ₯šπŸ₯šπŸ₯š (4/5)
    Hits till destroyed7
    ClassExplosives
    PlacementBeside the road

    BOOMAOE

    Official file: β€œLaunches unstable eggs that explode on impact. Chain reactions included.”
    The story so far

    Backstory

    The Eggsploder is what happens when the farm’s kitchen and the farm’s artillery share a lab. It launches unstable eggs β€” eggs that have been through a lot, eggs that are ready to make a point β€” and they explode on impact. The box doesn’t say “handle with care”. The box says “chain reactions included”, which the farm’s insurance adjuster read exactly once before retiring.

    The egg lands, the egg detonates, and everything around the impact zone has a very bad moment. AoE explosion on impact, every time, with the kind of reliability the farm wishes its other appliances had. The flock has learned to give the Eggsploder’s lane a wide berth, because the eggs do not negotiate and they do not apologise.

    Its weakness is honest: slow reload, and the chains are unpredictable. One egg can set off another, which is wonderful when the chain runs through the flock and slightly less wonderful when it runs through your own line. Bigger Bangs makes every landing bigger, and Rapid Fire helps the slow reload. The farm’s motto for the Eggsploder: aim away from anything you like.

    What it’s good at

    AoE explosion on impact β€” with chain reactions included, free of charge.

    Weakness

    Slow reload; chains unexpectedly

    Make it stronger

    Power-ups & upgrade paths

    πŸ“ˆ Perks that boost it

    Bigger Bangs, Rapid Fire

    πŸ”± SUPER fusion

    Eight of this defence fuse into one SUPER unit β€” x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

    πŸ”§ Upgrades & buffs

    Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode β€” towers beside a SUPER boost it 5% each.

    How it gets destroyed

    Durability

    πŸ’₯ Smash hits

    7 hits before it falls apart. 7 smash hits and the last egg finally lands.

    πŸ— Who smashes it

    Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

    ☒️ Friendly fire

    Your own Nuke and explosive chain reactions don’t care whose side it’s on β€” keep fragile towers out of the blast radius.