The Nuke
Backstory, stats, upgrade paths and how it gets destroyed.

At a glance
| Cost | 🥚 1500 |
| Rating | 🥚🥚🥚🥚🥚 (5/5) |
| Hits till destroyed | ∞ |
| Class | Explosives |
| Placement | Beside the road |
BOOMAOE
Backstory
The Nuke is not a defence so much as a statement. It costs 1,500 eggs — more than anything else the farm has ever built — and it is used exactly once. It air-drops one bomb that detonates in a ~20-tile blast and vaporises everything in it. Chickens. Ghosts. Gods. The farm’s own towers, if they’re too close. The Nuke does not read the room. The Nuke is the room.
One and done. There is no reload, no second use, no “sorry, wrong button”. When the farm drops the Nuke, it is because the farm has decided that the question in front of it deserves the largest possible answer. The flock has a name for the moment the shadow appears overhead. The flock does not say the name out loud.
Save it for the god. Save it for the wave that would end the farm. Use it when the door is about to fall and everything else has already said everything it could. Bigger Bangs makes the blast even bigger, and the Armoury Voucher relic makes the first one free — which is the closest thing to a bargain the farm will ever see. The farm’s only advice: clear the area. The farm means its own side.
What it’s good at
Wipes everything in ~20 tiles — the farm’s final answer to any question.
Weakness
Destroys your own stuff too; one use
Power-ups & upgrade paths
📈 Perks that boost it
Bigger Bangs, Rapid Fire
✨ Relic synergy
Armoury Voucher — your first Nuke is free.
🔱 SUPER fusion
Eight of this defence fuse into one SUPER unit — x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.
🔧 Upgrades & buffs
Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode — towers beside a SUPER boost it 5% each.
Durability
💥 Smash hits
Never destroyed by smash-hits. One use, then gone — there’s nothing left to smash.
🍗 Who smashes it
Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.
☢️ Friendly fire
Your own Nuke and explosive chain reactions don’t care whose side it’s on — keep fragile towers out of the blast radius.

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