Category: The Defences

Fun backstories, stats, upgrade paths and durability for every defence in the game.

  • Egg Farm

    The Defences Β· File #55

    Egg Farm

    Backstory, stats, upgrade paths and how it gets destroyed.

    Egg Farm
    Service record

    At a glance

    CostπŸ₯š 750
    RatingπŸ₯šπŸ₯šπŸ₯šπŸ₯šπŸ₯š (5/5)
    Hits till destroyed6
    ClassEconomy
    PlacementAny unused tile

    WALL

    Official file: β€œFarms 1.2 eggs per second – more when connected in blocks. The first five cost 300/450/600/675/750, then 750. Chickens within reach will veer off to wreck it.”
    The story so far

    Backstory

    The Egg Farm is the heart of the farm’s economy, and the flock knows it. It farms 1.2 eggs per second β€” more when connected in blocks β€” and every egg it produces feeds the defences that hold the line. The farm is not a tower. The farm is a printing press with a fence.

    Chickens within reach veer off to wreck it. That is the flock’s whole strategy against the Farm: if they can’t beat the defences, they’ll eat the economy. The farm has learned to expect the veering, plan for the wrecking, and keep the Builder Hen nearby to rebuild. The first five farms cost 300/450/600/675/750, then a flat 750 β€” expensive, but the farm pays for itself every single wave.

    Gilded Beaks makes every egg worth more, Eggonomics scales the wave bonuses, and Bank Interest compounds what the farm earns. The Farm Subsidy relic cuts the price in half. Pair it with a Coin-Operated Turret and Auto-Fund keeps the turret fed forever; next to the Tax-Collecting Rooster, Tax Harvest adds +25% production. Its weakness is honest: expensive, and chickens love to wreck it. But the farm has a saying: you can burn the fields, but you can’t burn the idea of the fields. The farm rebuilds. The farm always rebuilds.

    What it’s good at

    Passive income, more when clustered β€” the heart of the farm’s economy.

    Weakness

    Chickens veer off to wreck it; expensive

    Make it stronger

    Power-ups & upgrade paths

    πŸ“ˆ Perks that boost it

    Gilded Beaks, Eggonomics, Bank Interest

    ✨ Relic synergy

    Farm Subsidy β€” farms cost half price.

    ⚑ Auto-Fund

    Place next to Coin-Operated Turret: An adjacent farm feeds the coin-op turret automatically – it never runs dry while the farm is alive.

    ⚑ Tax Harvest

    Place next to Tax-Collecting Rooster: The tax rooster cracks the whip on the farm next door: +25% egg production.

    πŸ”± SUPER fusion

    Eight of this defence fuse into one SUPER unit β€” x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

    πŸ”§ Upgrades & buffs

    Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode β€” towers beside a SUPER boost it 5% each.

    How it gets destroyed

    Durability

    πŸ’₯ Smash hits

    6 hits before it falls apart. 6 smash hits β€” the farm goes down with the eggs it was hatching.

    πŸ— Who smashes it

    Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

    ☒️ Friendly fire

    Your own Nuke and explosive chain reactions don’t care whose side it’s on β€” keep fragile towers out of the blast radius.

  • Egg Reserve

    The Defences Β· File #56

    Egg Reserve

    Backstory, stats, upgrade paths and how it gets destroyed.

    Egg Reserve
    Service record

    At a glance

    CostπŸ₯š 200
    RatingπŸ₯šπŸ₯šπŸ₯šπŸ₯š (4/5)
    Hits till destroyed6
    ClassEconomy
    PlacementAny unused tile

    WALL

    Official file: β€œStores eggs and pays compounding interest on them. Scales with Bank Interest.”
    The story so far

    Backstory

    The Egg Reserve is a vault with a very simple promise: give it your eggs, and it will give them back with interest. It stores eggs and pays compounding interest on them β€” the longer the eggs stay, the more they become. The farm has a phrase for the Reserve: the only defence that works while you sleep, fight, and everything in between.

    It deals no damage. It does not need to. The Reserve’s weapon is time and patience β€” every second it holds your eggs, it pays; every wave it survives, it compounds. The farm has learned that the Reserve is not a tower. It is a savings account with a door, and the door is always worth protecting.

    Bank Interest makes the compounding grow faster β€” every level adds more per wave. Gilded Beaks and Eggonomics feed it more eggs to compound. Pair it with the Tax-Collecting Rooster and Audited Interest kicks in: the interest rate rises 50%. Its weakness is honest: no damage, and it needs time to pay off. But the farm has a saying about the Egg Reserve: the flock is temporary. Interest is forever.

    What it’s good at

    Compounding interest on stored eggs β€” the vault that works while you fight.

    Weakness

    No damage; needs time to pay off

    Make it stronger

    Power-ups & upgrade paths

    πŸ“ˆ Perks that boost it

    Gilded Beaks, Eggonomics, Bank Interest

    ⚑ Audited Interest

    Place next to Tax-Collecting Rooster: The tax-collecting rooster audits the egg reserve: its interest rate is 50% higher.

    πŸ”± SUPER fusion

    Eight of this defence fuse into one SUPER unit β€” x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

    πŸ”§ Upgrades & buffs

    Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode β€” towers beside a SUPER boost it 5% each.

    How it gets destroyed

    Durability

    πŸ’₯ Smash hits

    6 hits before it falls apart. 6 smash hits and the vault finally opens.

    πŸ— Who smashes it

    Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

    ☒️ Friendly fire

    Your own Nuke and explosive chain reactions don’t care whose side it’s on β€” keep fragile towers out of the blast radius.

  • Builder

    The Defences Β· File #58

    Builder

    Backstory, stats, upgrade paths and how it gets destroyed.

    Builder
    Service record

    At a glance

    CostπŸ₯š 150
    RatingπŸ₯šπŸ₯šπŸ₯šπŸ₯š (4/5)
    Hits till destroyed2
    ClassEconomy
    PlacementAny unused tile
    Official file: β€œA hard-working female builder. Builds a free farm every 30s, rushes to fix the farm door when it’s damaged (1 bar per second), and patches damaged towers nearby – repair time extends her own 400s lifetime. Two hits and she’s done.”
    The story so far

    Backstory

    The Builder is the hardest worker on the farm, and the farm has the time-lapse footage to prove it. She is a hard-working builder with a hard hat, a ponytail and a hammer that has never once been decorative. Every 30 seconds she builds a free farm. When the farm door takes damage, she rushes to fix it at one bar per second. When a tower needs patching, she patches it.

    She does not ask for much. She does not ask for anything. Her reward is the work itself, and the work extends her own 400-second lifetime β€” every repair she makes keeps her on the field longer, which means more free farms, more repairs, more everything. The farm has a poster of her in the barn. It reads: THE BUILDER HAS THE TOOLS.

    Her weakness is honest: two hits and she’s done. The flock knows this. The flock targets her. Protect her with walls, keep her away from the front line, and let her do the job she was born for. Gilded Beaks, Eggonomics and Bank Interest all make her farms worth more. The farm’s only regret about the Builder is that there is only one of her. The farm is working on that.

    What it’s good at

    Free farms, gate + tower repair β€” the hardest worker on the farm.

    Weakness

    Fragile (2 hits)

    Make it stronger

    Power-ups & upgrade paths

    πŸ“ˆ Perks that boost it

    Gilded Beaks, Eggonomics, Bank Interest

    πŸ”± SUPER fusion

    Eight of this defence fuse into one SUPER unit β€” x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

    πŸ”§ Upgrades & buffs

    Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode β€” towers beside a SUPER boost it 5% each.

    How it gets destroyed

    Durability

    πŸ’₯ Smash hits

    2 hits before it falls apart. 2 smash hits β€” the builder goes down doing the job.

    πŸ— Who smashes it

    Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

    ☒️ Friendly fire

    Your own Nuke and explosive chain reactions don’t care whose side it’s on β€” keep fragile towers out of the blast radius.

  • Tax-Collecting Rooster

    The Defences Β· File #57

    Tax-Collecting Rooster

    Backstory, stats, upgrade paths and how it gets destroyed.

    Tax-Collecting Rooster
    Service record

    At a glance

    CostπŸ₯š 100
    RatingπŸ₯šπŸ₯šπŸ₯šπŸ₯š (4/5)
    Hits till destroyed5
    ClassEconomy
    PlacementAny unused tile
    Official file: β€œTaxes the flock – each one boosts egg drops by 5%. First five cost 100/200/300/400/500, then 750.”
    The story so far

    Backstory

    The Tax-Collecting Rooster is the only defence in the farm’s arsenal that wears a top hat, carries a briefcase, and has never once smiled. It taxes the flock. Every rooster on the field boosts egg drops by 5%, and the boosts stack β€” two roosters, 10%. Five roosters, 25%. The flock has learned that the rooster is the most expensive chicken they have ever met, and they are the ones paying.

    It deals no direct damage, because it does not need to. The rooster’s weapon is the economy: every egg the flock drops is worth more, every wave pays better, and the farm’s bank account grows like the rooster’s patience β€” slowly, steadily, and with absolutely no exceptions. The farm has a phrase for the rooster: the flock’s favourite tax season, every wave.

    It costs 100 eggs, and the first five ramp β€” 100/200/300/400/500, then a flat 750. Pair it with an Egg Reserve and Audited Interest kicks in: the reserve’s interest rate rises 50%. Next to an Egg Farm, Tax Harvest adds +25% production. Gilded Beaks, Eggonomics and Bank Interest all make it stronger. Its weakness is honest: no direct damage. But the rooster has never once cared. The rooster is very good at what it does.

    What it’s good at

    +5% egg drops per rooster, stacking β€” the flock pays its taxes.

    Weakness

    No direct damage

    Make it stronger

    Power-ups & upgrade paths

    πŸ“ˆ Perks that boost it

    Gilded Beaks, Eggonomics, Bank Interest

    ⚑ Audited Interest

    Place next to Egg Reserve: The tax-collecting rooster audits the egg reserve: its interest rate is 50% higher.

    ⚑ Tax Harvest

    Place next to Egg Farm: The tax rooster cracks the whip on the farm next door: +25% egg production.

    πŸ”± SUPER fusion

    Eight of this defence fuse into one SUPER unit β€” x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

    πŸ”§ Upgrades & buffs

    Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode β€” towers beside a SUPER boost it 5% each.

    How it gets destroyed

    Durability

    πŸ’₯ Smash hits

    5 hits before it falls apart. 5 smash hits and the rooster finally audits itself.

    πŸ— Who smashes it

    Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

    ☒️ Friendly fire

    Your own Nuke and explosive chain reactions don’t care whose side it’s on β€” keep fragile towers out of the blast radius.

  • Laser Gate

    The Defences Β· File #49

    Laser Gate

    Backstory, stats, upgrade paths and how it gets destroyed.

    Laser Gate
    Service record

    At a glance

    CostπŸ₯š 48
    RatingπŸ₯šπŸ₯šπŸ₯šπŸ₯š (4/5)
    Hits till destroyed30
    ClassStructures
    PlacementAny unused tile

    WALLAOE

    Official file: β€œA red beam that cooks everything crossing it. Build it anywhere.”
    The story so far

    Backstory

    The Laser Gate is what happens when the farm decides a wall should also be a threat. It is a red beam stretched across the field β€” two posts, one very bad idea β€” and it cooks everything that crosses it. Build it anywhere, on any tile, and suddenly that tile is a door that charges admission. The flock has learned to respect the line. The line is very clear.

    It hits everything on its line. That is the whole secret: the beam does not aim, does not negotiate, does not miss. Chickens crossing the line get cooked, and the flock crossing the line in groups gets cooked together. The farm has a poster above the Laser Gate’s control box. It reads: DO NOT CROSS. The flock crossed it once. The flock does not cross it anymore.

    It is a structure, so Reinforced Fences and Tower Armour make it tougher β€” and it needs it, because the flock has tried very hard to break it. 30 smash hits, the farm’s engineers note with some pride. The beam has never met a wall that lasted this long. The farm’s only concern is the electric bill. The farm’s electrician has stopped answering his phone.

    What it’s good at

    Hits everything on its line β€” the wall that shoots back.

    Weakness

    Only along the beam

    Make it stronger

    Power-ups & upgrade paths

    πŸ“ˆ Perks that boost it

    Reinforced Fences, Tower Armour

    πŸ”± SUPER fusion

    Eight of this defence fuse into one SUPER unit β€” x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

    πŸ”§ Upgrades & buffs

    Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode β€” towers beside a SUPER boost it 5% each.

    How it gets destroyed

    Durability

    πŸ’₯ Smash hits

    30 hits before it falls apart. 30 smash hits β€” the beam has never met a wall that lasted this long.

    πŸ— Who smashes it

    Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

    ☒️ Friendly fire

    Your own Nuke and explosive chain reactions don’t care whose side it’s on β€” keep fragile towers out of the blast radius.

  • Wall

    The Defences Β· File #1

    Wall

    Backstory, stats, upgrade paths and how it gets destroyed.

    Wall
    Service record

    At a glance

    CostπŸ₯š 10
    RatingπŸ₯šπŸ₯šπŸ₯š (3/5)
    Hits till destroyed12
    ClassStructures
    PlacementAny unused tile

    WALL

    Official file: β€œBlocks the road, and can be built on any unused tile. Chickens hate it. Bureaucrats don’t.”
    The story so far

    Backstory

    The Wall is the farm’s oldest argument and its best one. It blocks the road, it can be built on any unused tile, and it costs 10 eggs β€” which makes it the most dependable thing the farm has ever bought. Chickens hate it. The farm has never once minded this. The wall is built to be hated.

    It stops everything. Almost everything. The wall’s one blind spot is the Bureaucrat Chicken, which files straight past it with a scroll and a look that says “I’ve seen worse paperwork than you, pal”. But for everything else β€” the infantry, the bombers, the gods β€” the wall is the line. It takes 12 smash hits to bring down, and it makes every one of those hits count.

    Reinforced Fences makes new walls 60% tougher per level, Tower Armour gives them more hits, and next to the Fence of Mild Inconvenience it unlocks Fortified β€” both gain 25% more HP. Its weakness is honest: bureaucrats file past, and smash-hits wear it down. But the farm has a saying: the wall does not need to last forever. It only needs to last longer than the chicken’s patience.

    What it’s good at

    Cheap, sturdy barrier that stops everything except bureaucrats β€” the farm’s favourite wall.

    Weakness

    Bureaucrats file past it; smash-hits wear it down

    Make it stronger

    Power-ups & upgrade paths

    πŸ“ˆ Perks that boost it

    Reinforced Fences, Tower Armour

    ⚑ Fortified

    Place next to Fence of Mild Inconvenience: A fence braces the wall beside it: both gain 25% more HP.

    πŸ”± SUPER fusion

    Eight of this defence fuse into one SUPER unit β€” x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

    πŸ”§ Upgrades & buffs

    Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode β€” towers beside a SUPER boost it 5% each.

    How it gets destroyed

    Durability

    πŸ’₯ Smash hits

    12 hits before it falls apart. 12 smash hits β€” the wall takes its time falling.

    πŸ— Who smashes it

    Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

    ☒️ Friendly fire

    Your own Nuke and explosive chain reactions don’t care whose side it’s on β€” keep fragile towers out of the blast radius.

  • Fence of Mild Inconvenience

    The Defences Β· File #43

    Fence of Mild Inconvenience

    Backstory, stats, upgrade paths and how it gets destroyed.

    Fence of Mild Inconvenience
    Service record

    At a glance

    CostπŸ₯š 6
    RatingπŸ₯š (1/5)
    Hits till destroyed4
    ClassStructures
    PlacementAny unused tile

    WALL

    Official file: β€œA flimsy fence you can build anywhere. Chickens smash straight through it.”
    The story so far

    Backstory

    The Fence of Mild Inconvenience is honest about what it is, which is a fence. It costs 6 eggs β€” the cheapest thing the farm has ever built β€” and it can be placed on any tile, which makes it the most flexible thing the farm has ever built. It is not strong. It is not tall. It is a picket fence with aspirations and a very modest budget.

    Its job is not to stop the flock. Its job is to annoy the flock. Chickens smash straight through it β€” the fence has never once pretended otherwise β€” but the smash takes a moment, and a moment is what every other defence on the board needs. The flock has learned to hate the fence out of all proportion to its size, which the farm considers the highest compliment.

    Reinforced Fences makes every new fence 60% tougher per level, and Tower Armour gives it more hits. Next to the Wall it unlocks Fortified β€” both gain 25% more HP, and the fence finally feels like part of the family. Its weakness is honest: 4 smash hits and it’s gone. But it costs 6 eggs. The farm can build a thousand. The flock can only smash so fast.

    What it’s good at

    Cheapest wall, any tile β€” the farm’s favourite speed bump.

    Weakness

    Smash-hits break it fast

    Make it stronger

    Power-ups & upgrade paths

    πŸ“ˆ Perks that boost it

    Reinforced Fences, Tower Armour

    ⚑ Fortified

    Place next to Wall: A fence braces the wall beside it: both gain 25% more HP.

    πŸ”± SUPER fusion

    Eight of this defence fuse into one SUPER unit β€” x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

    πŸ”§ Upgrades & buffs

    Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode β€” towers beside a SUPER boost it 5% each.

    How it gets destroyed

    Durability

    πŸ’₯ Smash hits

    4 hits before it falls apart. 4 smash hits and the fence is very mildly gone.

    πŸ— Who smashes it

    Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

    ☒️ Friendly fire

    Your own Nuke and explosive chain reactions don’t care whose side it’s on β€” keep fragile towers out of the blast radius.

  • Jet Fighter

    The Defences Β· File #59

    Jet Fighter

    Backstory, stats, upgrade paths and how it gets destroyed.

    Jet Fighter
    Service record

    At a glance

    CostπŸ₯š 100
    RatingπŸ₯šπŸ₯šπŸ₯šπŸ₯š (4/5)
    Hits till destroyed∞
    ClassCreatures
    PlacementAny unused tile

    PETAOE

    Official file: β€œA screaming jet that strafes the whole field in four fast passes, shooting everything in its path. One glorious run, then gone.”
    The story so far

    Backstory

    The Jet Fighter is a toy plane with a full-blown hero complex. It sits on the launch pad, trembling slightly, waiting for the moment it is needed. When that moment comes, it launches with a scream that makes the whole field look up, and it strafes β€” four fast passes across the entire field, shooting everything in its path, every row, every lane, every chicken that thought it was safe.

    One glorious run, then gone. That is the deal, and the Jet Fighter is at peace with it. It does not reload. It does not return. It spends its entire existence in four passes, and it makes every pass count. The flock has a name for the sound of the jet arriving. The flock does not have a name for what happens after, because the flock is usually too busy.

    Beast Mode makes the passes faster, and Rapid Fire keeps the guns hot. Its weakness is honest: one run, then gone β€” you cannot repair a legend. Place it on the wave that matters most, point it at the flock’s thickest hour, and let it do the one thing it was built for. The farm’s mechanics have a sign above the launch pad: TOY PLANE, FULL DESTINY.

    What it’s good at

    Sweeps all four rows in one pass β€” one glorious run that the flock will never forget.

    Weakness

    One run, then gone

    Make it stronger

    Power-ups & upgrade paths

    πŸ“ˆ Perks that boost it

    Beast Mode, Rapid Fire

    πŸ”± SUPER fusion

    Eight of this defence fuse into one SUPER unit β€” x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

    πŸ”§ Upgrades & buffs

    Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode β€” towers beside a SUPER boost it 5% each.

    How it gets destroyed

    Durability

    πŸ’₯ Smash hits

    Never destroyed by smash-hits. One run, then gone β€” it leaves before anything can smash it.

    πŸ— Who smashes it

    Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

    ☒️ Friendly fire

    Your own Nuke and explosive chain reactions don’t care whose side it’s on β€” keep fragile towers out of the blast radius.

  • AI Farm Drone

    The Defences Β· File #51

    AI Farm Drone

    Backstory, stats, upgrade paths and how it gets destroyed.

    AI Farm Drone
    Service record

    At a glance

    CostπŸ₯š 70
    RatingπŸ₯šπŸ₯šπŸ₯šπŸ₯š (4/5)
    Hits till destroyed7
    ClassCreatures
    PlacementAny unused tile

    PETAOE

    Official file: β€œAn autonomous drone that patrols and zaps chickens with science.”
    The story so far

    Backstory

    The AI Farm Drone is the farm’s attempt to bring science to the skies, and it has taken the assignment extremely seriously. It is an autonomous quadcopter that patrols the field, watches everything, and zaps chickens with science. It does not sleep. It does not complain. It has one goal: patrol, observe, zap.

    It is mobile, which the farm’s other towers are not β€” the drone goes where the action is, covering long range from above, and it counts as a creature, which means it can hurt the things only creatures can hurt. The flock has learned that the drone is always somewhere, and that somewhere is usually where the flock wished it wasn’t.

    Its weakness is honest: moderate damage. The drone is a patrol officer, not an artillery piece β€” it keeps the peace in measured, scientific increments. Beast Mode makes it zap faster, and Rapid Fire keeps it busy. The farm’s engineers have only one concern: the drone has started labelling its patrol routes with names. The drone has named one of them “the chicken problem”. The drone is not wrong.

    What it’s good at

    Mobile, long range, counts as a creature β€” a patrol that answers questions with zaps.

    Weakness

    Moderate damage

    Make it stronger

    Power-ups & upgrade paths

    πŸ“ˆ Perks that boost it

    Beast Mode, Rapid Fire

    πŸ”± SUPER fusion

    Eight of this defence fuse into one SUPER unit β€” x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

    πŸ”§ Upgrades & buffs

    Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode β€” towers beside a SUPER boost it 5% each.

    How it gets destroyed

    Durability

    πŸ’₯ Smash hits

    7 hits before it falls apart. 7 smash hits and the drone finally runs out of science.

    πŸ— Who smashes it

    Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

    ☒️ Friendly fire

    Your own Nuke and explosive chain reactions don’t care whose side it’s on β€” keep fragile towers out of the blast radius.

  • The Tractor

    The Defences Β· File #48

    The Tractor

    Backstory, stats, upgrade paths and how it gets destroyed.

    The Tractor
    Service record

    At a glance

    CostπŸ₯š 65
    RatingπŸ₯šπŸ₯šπŸ₯šπŸ₯š (4/5)
    Hits till destroyed8
    ClassCreatures
    PlacementAny unused tile

    PET

    Official file: β€œA rogue tractor that drives around the field running over anything in its way. It rumbles for 250 seconds, and it knows what it did.”
    The story so far

    Backstory

    The Tractor is not a defence. The Tractor is a consequence. It is a rogue piece of farm machinery that left the barn one morning with a full tank, a destination it has never disclosed, and a very specific grudge against anything that walks. It drives around the field running over anything in its way, and it rumbles for 250 seconds. It knows what it did. It does not regret it.

    It covers the whole field β€” the entire field β€” splatting chickens wherever it finds them, with the unhurried confidence of a machine that has all the time it needs and 250 seconds of it. The flock has learned to listen for the rumble. The rumble is the only warning. The tractor does not honk. The tractor does not stop. The tractor is not sorry.

    Its weakness is honest: it drives where it wants, and there is only one 250-second rumble per build. When it runs out of fuel, it parks itself in the middle of the field like a monument to its own work. Beast Mode makes it hunt faster, and Rapid Fire keeps it busy. The farm’s only question for the Tractor is the one it never answers: what did it do? The farm has stopped asking. The farm has seen the field.

    What it’s good at

    Covers the whole field, splats everything β€” a 250-second judgment.

    Weakness

    Drives where it wants; one 250s rumble

    Make it stronger

    Power-ups & upgrade paths

    πŸ“ˆ Perks that boost it

    Beast Mode, Rapid Fire

    πŸ”± SUPER fusion

    Eight of this defence fuse into one SUPER unit β€” x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

    πŸ”§ Upgrades & buffs

    Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode β€” towers beside a SUPER boost it 5% each.

    How it gets destroyed

    Durability

    πŸ’₯ Smash hits

    8 hits before it falls apart. 8 smash hits and the tractor finally stops rumbling.

    πŸ— Who smashes it

    Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

    ☒️ Friendly fire

    Your own Nuke and explosive chain reactions don’t care whose side it’s on β€” keep fragile towers out of the blast radius.