Ballista
Backstory, stats, upgrade paths and how it gets destroyed.

At a glance
| Cost | π₯ 45 |
| Rating | π₯π₯π₯π₯ (4/5) |
| Hits till destroyed | 8 |
| Class | Damaging |
| Placement | Beside the road |
Backstory
Every defence has a personality. The Ballista’s personality is: wait for it. It is a siege crossbow with enormous range β the longest on the farm β and it has never once been in a hurry. It loads, it aims, it breathes, and then it fires a bolt the size of a small fence post across the entire field. The sound it makes on impact is deeply, profoundly satisfying. The farm has a word for it: thunk.
It is slow. It is expensive. It is worth it. A Ballista bolt does not tickle and it does not negotiate β it deletes. The flock has learned to listen for the thunk the way sailors listen for thunder: they know what comes next, and they know they cannot outrun it.
Its range means it can sit behind the entire defence line and still reach the action, which makes it the perfect boss-killer: point it at the Cluckening, the Rooster, or anything wearing a crown, and let physics do the talking. Armour Piercing Rounds make every bolt heavier, and Rapid Fire gives it a second opinion. The operator of the Ballista has one rule: never fire until it feels right. It always feels right.
What itβs good at
Longest range and heavy damage β the big thunk at the end of the field.
Weakness
Slow and expensive
Power-ups & upgrade paths
π Perks that boost it
Armour Piercing Rounds, Rapid Fire
π± SUPER fusion
Eight of this defence fuse into one SUPER unit β x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.
π§ Upgrades & buffs
Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode β towers beside a SUPER boost it 5% each.
Durability
π₯ Smash hits
8 hits before it falls apart. 8 smash hits and the siege engine finally stops.
π Who smashes it
Demolition Drumsticks take 50β75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.
β’οΈ Friendly fire
Your own Nuke and explosive chain reactions don’t care whose side it’s on β keep fragile towers out of the blast radius.









