Gatling

The Defences · File #47

Gatling

Backstory, stats, upgrade paths and how it gets destroyed.

Gatling
Service record

At a glance

Cost🥚 40
Rating🥚🥚🥚 (3/5)
Hits till destroyed7
ClassDamaging
PlacementBeside the road
Official file: “A rapid-fire peashooter. Holds the trigger down and believes.”
The story so far

Backstory

There is a philosophy among the farm’s defenders, and it is written on the Gatling’s casing in permanent marker: if at first you don’t succeed, keep firing. The Gatling is a rapid-fire peashooter on a tripod, operated by a man with very strong opinions and very steady hands. It holds the trigger down and believes. That is the entire strategy.

The pellets are small. Individually, they are almost insulting — a peashooter’s worth of ambition per shot. But the Gatling does not care about individual pellets. It cares about volume. Dozens of shots a second turn the road in front of it into a hailstorm, and swarms that thought they were safe learn that a thousand tiny hits still counts as a massacre.

Its weakness is honest: low damage per shot means it needs time, and time means the flock gets closer. Armour Piercing Rounds fix that — every tiny pellet bites a little harder — and Rapid Fire turns the hailstorm into a monsoon. The operator does not discuss strategy. The operator simply holds the trigger down and believes.

What it’s good at

Very fast hits that melt swarms — the trigger has never once been questioned.

Weakness

Low damage per shot

Make it stronger

Power-ups & upgrade paths

📈 Perks that boost it

Armour Piercing Rounds, Rapid Fire

🔱 SUPER fusion

Eight of this defence fuse into one SUPER unit — x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

🔧 Upgrades & buffs

Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode — towers beside a SUPER boost it 5% each.

How it gets destroyed

Durability

💥 Smash hits

7 hits before it falls apart. 7 smash hits and the trigger finally comes off.

🍗 Who smashes it

Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

☢️ Friendly fire

Your own Nuke and explosive chain reactions don’t care whose side it’s on — keep fragile towers out of the blast radius.

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