Jet Fighter
Backstory, stats, upgrade paths and how it gets destroyed.

At a glance
| Cost | 🥚 100 |
| Rating | 🥚🥚🥚🥚 (4/5) |
| Hits till destroyed | ∞ |
| Class | Creatures |
| Placement | Any unused tile |
PETAOE
Backstory
The Jet Fighter is a toy plane with a full-blown hero complex. It sits on the launch pad, trembling slightly, waiting for the moment it is needed. When that moment comes, it launches with a scream that makes the whole field look up, and it strafes — four fast passes across the entire field, shooting everything in its path, every row, every lane, every chicken that thought it was safe.
One glorious run, then gone. That is the deal, and the Jet Fighter is at peace with it. It does not reload. It does not return. It spends its entire existence in four passes, and it makes every pass count. The flock has a name for the sound of the jet arriving. The flock does not have a name for what happens after, because the flock is usually too busy.
Beast Mode makes the passes faster, and Rapid Fire keeps the guns hot. Its weakness is honest: one run, then gone — you cannot repair a legend. Place it on the wave that matters most, point it at the flock’s thickest hour, and let it do the one thing it was built for. The farm’s mechanics have a sign above the launch pad: TOY PLANE, FULL DESTINY.
What it’s good at
Sweeps all four rows in one pass — one glorious run that the flock will never forget.
Weakness
One run, then gone
Power-ups & upgrade paths
📈 Perks that boost it
Beast Mode, Rapid Fire
🔱 SUPER fusion
Eight of this defence fuse into one SUPER unit — x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.
🔧 Upgrades & buffs
Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode — towers beside a SUPER boost it 5% each.
Durability
💥 Smash hits
Never destroyed by smash-hits. One run, then gone — it leaves before anything can smash it.
🍗 Who smashes it
Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.
☢️ Friendly fire
Your own Nuke and explosive chain reactions don’t care whose side it’s on — keep fragile towers out of the blast radius.

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