Author: ChickenWhisperer

  • The Colonel

    The Defences Β· File #14

    The Colonel

    Backstory, stats, upgrade paths and how it gets destroyed.

    The Colonel
    Service record

    At a glance

    CostπŸ₯š 60
    RatingπŸ₯šπŸ₯šπŸ₯š (3/5)
    Hits till destroyed10
    ClassCreatures
    PlacementAny unused tile

    PET

    Official file: β€œOne soldier. Useless but hilarious. Fires fast and keeps firing – upgrades make him genuinely dangerous.”
    The story so far

    Backstory

    The Colonel is one soldier. That is the entire battalion. He arrived at the farm with a uniform that fits him better than the farm’s expectations, a rifle he has never once cleaned, and a conviction that he is in charge. The farm laughed. The flock laughed. The Colonel kept firing β€” fast, cheerful, and utterly unstoppable, even though nothing he hit seemed to notice.

    He is useless but hilarious, and the farm has learned that hilarious is its own kind of value. He counts as a creature, which means he can hurt things normal towers cannot β€” Titans flinch when the Colonel shows up, mostly out of confusion. His aim is wild early on, but the farm discovered something remarkable: the more the Colonel believes in himself, the more the bullets behave.

    That is where the Confidence Course comes in. Every upgrade level adds damage, fire rate and aim β€” the Colonel believes in himself now, and it is terrifying. Beast Mode makes him faster, Rapid Fire keeps him firing, and next to the Wolf he unlocks Pack Tactics: the wolf hunts and chomps 20% faster, and the Colonel finally earns his keep. The farm stopped laughing years ago. The Colonel never noticed.

    What it’s good at

    Very fast attacks that count as a creature β€” and upgrades make him genuinely dangerous.

    Weakness

    Aim is wild early on

    Make it stronger

    Power-ups & upgrade paths

    πŸ“ˆ Perks that boost it

    Beast Mode, Rapid Fire, Colonel’s Confidence Course

    ⚑ Pack Tactics

    Place next to Wolf: The colonel finally earns his keep – the wolf next to him hunts 20% faster and chomps 20% faster.

    πŸ”± SUPER fusion

    Eight of this defence fuse into one SUPER unit β€” x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

    πŸ”§ Upgrades & buffs

    Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode β€” towers beside a SUPER boost it 5% each.

    How it gets destroyed

    Durability

    πŸ’₯ Smash hits

    10 hits before it falls apart. 10 smash hits and the Colonel finally stands down.

    πŸ— Who smashes it

    Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

    ☒️ Friendly fire

    Your own Nuke and explosive chain reactions don’t care whose side it’s on β€” keep fragile towers out of the blast radius.

  • The Chicken Whisperer

    The Defences Β· File #45

    The Chicken Whisperer

    Backstory, stats, upgrade paths and how it gets destroyed.

    The Chicken Whisperer
    Service record

    At a glance

    CostπŸ₯š 45
    RatingπŸ₯šπŸ₯šπŸ₯šπŸ₯š (4/5)
    Hits till destroyed6
    ClassCreatures
    PlacementAny unused tile

    PET

    Official file: β€œA mystical staff. Converts one chicken per wave to your side. It deserts immediately.”
    The story so far

    Backstory

    The Chicken Whisperer is a witch with a mystical staff and a very specific talent: she can talk a chicken out of its entire life. Once per wave, she converts one chicken to your side. The chicken turns, attacks its own flock, and then β€” immediately, reliably, without a single word of warning β€” deserts. The staff works. The desertion is part of the deal.

    It sounds ridiculous, and it is ridiculous, and it is also effective. One converted chicken per wave is one chicken that spends its brief defection doing real damage to its own side β€” chaos, disruption, a very confused flock. The farm has learned to time it: convert the biggest chicken in the wave, and the desertion hurts the flock more than the conversion helped the farm.

    Beast Mode makes the converted chicken hit harder, and Rapid Fire keeps the witch busy. Its weakness is honest: one per wave, and the converts may desert at the worst moment. The farm’s only question for the Chicken Whisperer is the one she refuses to answer: what does she say to them? The farm suspects it’s something about the other side’s grain.

    What it’s good at

    Turns the swarm against itself β€” briefly, dramatically, then they desert.

    Weakness

    One per wave; converts may desert

    Make it stronger

    Power-ups & upgrade paths

    πŸ“ˆ Perks that boost it

    Beast Mode, Rapid Fire

    πŸ”± SUPER fusion

    Eight of this defence fuse into one SUPER unit β€” x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

    πŸ”§ Upgrades & buffs

    Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode β€” towers beside a SUPER boost it 5% each.

    How it gets destroyed

    Durability

    πŸ’₯ Smash hits

    6 hits before it falls apart. 6 smash hits and the staff finally loses its charm.

    πŸ— Who smashes it

    Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

    ☒️ Friendly fire

    Your own Nuke and explosive chain reactions don’t care whose side it’s on β€” keep fragile towers out of the blast radius.

  • Wolf

    The Defences Β· File #19

    Wolf

    Backstory, stats, upgrade paths and how it gets destroyed.

    Wolf
    Service record

    At a glance

    CostπŸ₯š 30
    RatingπŸ₯šπŸ₯šπŸ₯šπŸ₯š (4/5)
    Hits till destroyed7
    ClassCreatures
    PlacementAny unused tile

    PET

    Official file: β€œRoams the field, hunts down chickens and eats them. It is not a dog. Do not pet it.”
    The story so far

    Backstory

    The Wolf is not a dog. The farm has printed this on posters, engraved it on signs, and written it in the manual in letters large enough to be seen from the road: THE WOLF IS NOT A DOG. DO NOT PET IT. The wolf agrees with all of this. The wolf has never once wanted to be petted. The wolf wants to roam the field, hunt down chickens, and eat them.

    It is a lone hunter with a simple job. It roams where it wants β€” the farm has learned that the wolf’s route is the wolf’s business β€” and wherever it goes, chickens disappear. It hunts alone, it eats what it catches, and it is one of the very few things on the farm that can hurt a Titan, because creatures are the only thing the walking fortress fears.

    Beast Mode makes it hunt faster, Rapid Fire keeps it busy, and next to The Colonel it unlocks Pack Tactics β€” the wolf hunts and chomps 20% faster, and the Colonel finally earns his keep. Its weakness is honest: it roams where it wants, which means it is not always where you need it. The farm has learned to trust the wolf anyway. The wolf has earned it. The wolf still is not a dog.

    What it’s good at

    Hunts alone, eats what it catches β€” and it’s one of the few things that can hurt a Titan.

    Weakness

    Roams where it wants

    Make it stronger

    Power-ups & upgrade paths

    πŸ“ˆ Perks that boost it

    Beast Mode, Rapid Fire

    ⚑ Pack Tactics

    Place next to The Colonel: The colonel finally earns his keep – the wolf next to him hunts 20% faster and chomps 20% faster.

    πŸ”± SUPER fusion

    Eight of this defence fuse into one SUPER unit β€” x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

    πŸ”§ Upgrades & buffs

    Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode β€” towers beside a SUPER boost it 5% each.

    How it gets destroyed

    Durability

    πŸ’₯ Smash hits

    7 hits before it falls apart. 7 smash hits and the wolf finally lies down.

    πŸ— Who smashes it

    Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

    ☒️ Friendly fire

    Your own Nuke and explosive chain reactions don’t care whose side it’s on β€” keep fragile towers out of the blast radius.

  • Garrison Cat

    The Defences Β· File #20

    Garrison Cat

    Backstory, stats, upgrade paths and how it gets destroyed.

    Garrison Cat
    Service record

    At a glance

    CostπŸ₯š 22
    RatingπŸ₯šπŸ₯šπŸ₯š (3/5)
    Hits till destroyed30
    ClassCreatures
    PlacementAny unused tile

    PET

    Official file: β€œPounces on chickens in its radius and kills them, then returns home once the area is clear.”
    The story so far

    Backstory

    The Garrison Cat is the only defence on the farm that hunts because it enjoys it. It sits at its post, tail flicking, watching the flock with the patience of something that has never once missed a meal. When a chicken enters its radius, it pounces β€” one leap, one instant kill, one very startled chicken. Then it returns home, sits down, and waits for the next one.

    It kills instantly. That is not hyperbole β€” the pounce is a one-hit event, and the flock has learned to give the cat’s post a very wide berth. But it is also honest: one chicken at a time, and once the area is clear, the cat goes home. It does not chase. It does not need to. The flock comes to it, and the flock knows what happens when the flock comes to it.

    It is tougher than it looks β€” 30 smash hits, which the farm’s biologists attribute to the eight lives it has not yet used. Beast Mode makes it pounce faster, and Rapid Fire keeps it on schedule. The farm’s only rule for the Garrison Cat: never call it a pet. It has a job. It is very good at the job. It would like you to remember that.

    What it’s good at

    Instant kill on pounce β€” one chicken, one very startled moment.

    Weakness

    One chicken at a time; returns home when clear

    Make it stronger

    Power-ups & upgrade paths

    πŸ“ˆ Perks that boost it

    Beast Mode, Rapid Fire

    πŸ”± SUPER fusion

    Eight of this defence fuse into one SUPER unit β€” x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

    πŸ”§ Upgrades & buffs

    Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode β€” towers beside a SUPER boost it 5% each.

    How it gets destroyed

    Durability

    πŸ’₯ Smash hits

    30 hits before it falls apart. 30 smash hits β€” the cat has used up eight of its nine lives and is not sorry.

    πŸ— Who smashes it

    Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

    ☒️ Friendly fire

    Your own Nuke and explosive chain reactions don’t care whose side it’s on β€” keep fragile towers out of the blast radius.

  • Trumpet of Doom

    The Defences Β· File #38

    Trumpet of Doom

    Backstory, stats, upgrade paths and how it gets destroyed.

    Trumpet of Doom
    Service record

    At a glance

    CostπŸ₯š 36
    RatingπŸ₯šπŸ₯šπŸ₯šπŸ₯š (4/5)
    Hits till destroyed6
    ClassStuns
    PlacementBeside the road

    STUN

    Official file: β€œBlows one loud note. All chickens stumble for half a second in dramatic fear.”
    The story so far

    Backstory

    The Trumpet of Doom is played by the farm’s most dramatic musician, a man who has been waiting his whole life for an audience that can’t leave. It blows one loud note β€” just one β€” and every chicken on the field stumbles for half a second in dramatic fear. Not because the note hurts. Because the note is the loudest, most theatrical thing they have ever heard, and it means something is about to happen.

    One note freezes everything. That is the entire trick, and it is a beautiful trick: for half a second, the whole flock forgets the mission and remembers only the sound. Every tower on the board gets that half second for free, which is exactly what the farm needed β€” the trumpet doesn’t end fights, it opens windows.

    Its weakness is honest: the stun is brief and the cooldown is long. One note, then silence, then waiting. Chaos Marketing makes the fear last a little longer, and Rapid Fire helps the wait. The farm has only one complaint about the Trumpet of Doom: the musician takes a bow after every note. The bow takes longer than the stun.

    What it’s good at

    One note freezes everything β€” the loudest half-second on the farm.

    Weakness

    Brief stun, long cooldown

    Make it stronger

    Power-ups & upgrade paths

    πŸ“ˆ Perks that boost it

    Rapid Fire, Chaos Marketing

    πŸ”± SUPER fusion

    Eight of this defence fuse into one SUPER unit β€” x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

    πŸ”§ Upgrades & buffs

    Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode β€” towers beside a SUPER boost it 5% each.

    How it gets destroyed

    Durability

    πŸ’₯ Smash hits

    6 hits before it falls apart. 6 smash hits and the trumpet finally goes flat.

    πŸ— Who smashes it

    Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

    ☒️ Friendly fire

    Your own Nuke and explosive chain reactions don’t care whose side it’s on β€” keep fragile towers out of the blast radius.

  • The Colonel’s Boot

    The Defences Β· File #33

    The Colonel’s Boot

    Backstory, stats, upgrade paths and how it gets destroyed.

    The Colonel's Boot
    Service record

    At a glance

    CostπŸ₯š 34
    RatingπŸ₯šπŸ₯šπŸ₯š (3/5)
    Hits till destroyed7
    ClassStuns
    PlacementBeside the road

    STUN

    Official file: β€œA giant boot that stomps periodically. Upgrades increase stomp radius and sass.”
    The story so far

    Backstory

    The Colonel’s Boot is the largest piece of footwear ever mounted as a weapon, and it knows exactly how impressive it is. It hangs above the road, waiting, patient, and then β€” STOMP. The ground shakes, the chickens flatten, and everything in the radius has a very bad moment. Upgrades increase the stomp radius and, more importantly, the sass.

    It is a big stomp with a big stun. The flock that gets caught under the boot does not get up quickly, and the flock that watches from a safe distance learns an important lesson about the Colonel: the man may be a joke, but the boot is not. Every stomp is a statement. Every pause between stomps is the boot letting you know it could do it again.

    Its weakness is honest: slow between stomps. The boot is not a rapid-fire weapon β€” it is a punctuation mark, heavy and rare, delivered with maximum drama. Chaos Marketing makes the stomp stun longer, and Rapid Fire lets it stomp more often. The farm’s only concern is the noise. The farm’s only noise complaint is the boot, and the chickens, in that order.

    What it’s good at

    Big stomp stun β€” the Colonel’s boot does not whisper.

    Weakness

    Slow between stomps

    Make it stronger

    Power-ups & upgrade paths

    πŸ“ˆ Perks that boost it

    Rapid Fire, Chaos Marketing

    πŸ”± SUPER fusion

    Eight of this defence fuse into one SUPER unit β€” x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

    πŸ”§ Upgrades & buffs

    Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode β€” towers beside a SUPER boost it 5% each.

    How it gets destroyed

    Durability

    πŸ’₯ Smash hits

    7 hits before it falls apart. 7 smash hits and the boot finally stops stomping.

    πŸ— Who smashes it

    Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

    ☒️ Friendly fire

    Your own Nuke and explosive chain reactions don’t care whose side it’s on β€” keep fragile towers out of the blast radius.

  • Ice-Cream Cannon

    The Defences Β· File #39

    Ice-Cream Cannon

    Backstory, stats, upgrade paths and how it gets destroyed.

    Ice-Cream Cannon
    Service record

    At a glance

    CostπŸ₯š 30
    RatingπŸ₯šπŸ₯šπŸ₯š (3/5)
    Hits till destroyed7
    ClassStuns
    PlacementBeside the road

    STUNSLOWPUSH

    Official file: β€œFires cold scoops. Chickens slip, slide and crash into each other.”
    The story so far

    Backstory

    The Ice-Cream Cannon was a delivery vehicle in another life. It still delivers β€” it just delivers cold scoops directly into the path of the flock, where they land, spread, and turn the road into a skating rink. Chickens hit one scoop and immediately slip, slide and crash into each other. The farm has never once felt bad about this.

    It is a control weapon with range: stuns, slows and knocks, all in one generous serving. The flock that marches into the ice-cream lane doesn’t just stop β€” it rearranges itself, clumsily, into exactly the formation the farm wanted. Every tower behind the cannon gets a better shot, because the flock is busy being a pile of very confused, very cold chickens.

    Its weakness is honest: low damage. The cannon sets up the play; the rest of the board scores. Chaos Marketing makes the stun longer, Rapid Fire keeps the scoops coming, and next to the Tesla Tower it unlocks Shatter β€” chilled chickens take 1.5x Tesla damage, and Tesla kills make them burst and damage everything nearby. The farm’s only rule for the Ice-Cream Cannon: always serve cold. Never, ever warm.

    What it’s good at

    Stuns, slows and knocks β€” dessert with a demolition clause.

    Weakness

    Low damage

    Make it stronger

    Power-ups & upgrade paths

    πŸ“ˆ Perks that boost it

    Rapid Fire, Chaos Marketing

    ⚑ Shatter

    Place next to Tesla Tower: Ice-cream chilled chickens take 1.5x Tesla damage, and Tesla kills on chilled chickens shatter – the frozen flock bursts and damages everything around them.

    πŸ”± SUPER fusion

    Eight of this defence fuse into one SUPER unit β€” x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

    πŸ”§ Upgrades & buffs

    Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode β€” towers beside a SUPER boost it 5% each.

    How it gets destroyed

    Durability

    πŸ’₯ Smash hits

    7 hits before it falls apart. 7 smash hits and the ice cream finally melts.

    πŸ— Who smashes it

    Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

    ☒️ Friendly fire

    Your own Nuke and explosive chain reactions don’t care whose side it’s on β€” keep fragile towers out of the blast radius.

  • The Whistle Whacker

    The Defences Β· File #40

    The Whistle Whacker

    Backstory, stats, upgrade paths and how it gets destroyed.

    The Whistle Whacker
    Service record

    At a glance

    CostπŸ₯š 28
    RatingπŸ₯šπŸ₯šπŸ₯š (3/5)
    Hits till destroyed5
    ClassStuns
    PlacementBeside the road

    STUN

    Official file: β€œA whistle that makes chickens cover their ears. Scales with Chaos Marketing and Rapid Fire.”
    The story so far

    Backstory

    The Whistle Whacker is a referee’s whistle with ambition. It was never meant for sports β€” it was meant for the moment when a whole formation of chickens needed to stop, cover their ears, and reconsider. It blows one piercing note, and every chicken in range does exactly that: ears covered, march abandoned, plans forgotten.

    It deals no damage. It doesn’t need to. The whistle’s power is interruption β€” an area stun that stops the flock mid-stride and hands every other defence on the board a free window. The chickens do not run from the whistle. They cannot. They’re too busy covering their ears and wondering why the farm is so loud.

    Chaos Marketing makes the stun longer, and Rapid Fire lets it blow more often. Next to the Bell Tower it unlocks Deafening, adding +50% stun duration β€” because the farm believes the flock should hear the truth twice as long. Its weakness is honest: no damage of its own. The Whistle Whacker does not end the fight. It pauses it, and lets everything else do the ending.

    What it’s good at

    Area stun that scales with Chaos Marketing β€” the flock covers its ears, not its eyes.

    Weakness

    No damage

    Make it stronger

    Power-ups & upgrade paths

    πŸ“ˆ Perks that boost it

    Rapid Fire, Chaos Marketing

    ⚑ Deafening

    Place next to Bell Tower: The bell’s ring makes the whistle unbearable: +50% stun duration.

    πŸ”± SUPER fusion

    Eight of this defence fuse into one SUPER unit β€” x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

    πŸ”§ Upgrades & buffs

    Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode β€” towers beside a SUPER boost it 5% each.

    How it gets destroyed

    Durability

    πŸ’₯ Smash hits

    5 hits before it falls apart. 5 smash hits and the whistle finally goes quiet.

    πŸ— Who smashes it

    Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

    ☒️ Friendly fire

    Your own Nuke and explosive chain reactions don’t care whose side it’s on β€” keep fragile towers out of the blast radius.

  • Cheese Catapult

    The Defences Β· File #31

    Cheese Catapult

    Backstory, stats, upgrade paths and how it gets destroyed.

    Cheese Catapult
    Service record

    At a glance

    CostπŸ₯š 28
    RatingπŸ₯šπŸ₯šπŸ₯š (3/5)
    Hits till destroyed7
    ClassStuns
    PlacementBeside the road

    STUNPUSH

    Official file: β€œFires sticky cheese wheels. Chickens get stuck and roll around helplessly.”
    The story so far

    Backstory

    The Cheese Catapult is the farm’s answer to the question nobody asked: what if cheese were a weapon? It fires sticky cheese wheels β€” huge, dense, unbelievably adhesive discs of dairy β€” and when one lands, the chicken it hits is done. Stuck, helpless, rolling around in circles while every other defence on the board gets a free look.

    The cheese does two things, and both are delightful. It stops chickens β€” the stun is real, the grip is absolute β€” and it shoves them, knocking the flock around like a very slow, very sticky pinball game. The farm has a fondue pot in the break room. The farm refuses to explain the connection.

    Its weakness is honest: low damage. The cheese is a control weapon, not a finisher β€” it sets the flock up and lets the towers cash in. Chaos Marketing makes the stun longer and the shove harder, and Rapid Fire keeps the wheels flying. The flock has one piece of advice for its own recruits: never eat anything that comes from the catapult. It is not food. It is a tactical decision.

    What it’s good at

    Stops and shoves chickens β€” cheese with a grudge.

    Weakness

    Low damage

    Make it stronger

    Power-ups & upgrade paths

    πŸ“ˆ Perks that boost it

    Rapid Fire, Chaos Marketing

    πŸ”± SUPER fusion

    Eight of this defence fuse into one SUPER unit β€” x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

    πŸ”§ Upgrades & buffs

    Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode β€” towers beside a SUPER boost it 5% each.

    How it gets destroyed

    Durability

    πŸ’₯ Smash hits

    7 hits before it falls apart. 7 smash hits and the cheese runs out of wheels.

    πŸ— Who smashes it

    Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

    ☒️ Friendly fire

    Your own Nuke and explosive chain reactions don’t care whose side it’s on β€” keep fragile towers out of the blast radius.

  • Gong of Doom

    The Defences Β· File #11

    Gong of Doom

    Backstory, stats, upgrade paths and how it gets destroyed.

    Gong of Doom
    Service record

    At a glance

    CostπŸ₯š 50
    RatingπŸ₯šπŸ₯šπŸ₯šπŸ₯š (4/5)
    Hits till destroyed8
    ClassBells
    PlacementAny unused tile

    GHOSTSTEALTHAOESTUN

    Official file: β€œA huge gong. Heavy damage, wide ring, big stun. Scales with Bigger Bells. 300% range.”
    The story so far

    Backstory

    The Gong of Doom is the farm’s most theatrical defence, and it knows it. It is a huge gong, mounted like a monument, waiting for the moment it is needed. When that moment comes, the farm hits it once, and the entire field feels it: heavy damage, a wide ring, a big stun. The gong does not announce the end. The gong is the end.

    It rings at 300% range, carrying across the whole battlefield like a decree. Ghosts feel it β€” sound is the only thing that reaches them, and the gong reaches everywhere. Stealth chickens feel it. Everyone feels it. The flock has a tradition now: when the gong sounds, the smart chickens stop walking. The smart chickens are usually too stunned to walk anyway.

    Its weakness is honest: expensive, and slow between rings. The gong is a statement piece, not a machine gun β€” you ring it when the moment matters. Bigger Bells makes the ring heavier, Royal Bells makes it ring twice as fast, and Rapid Fire helps the cooldown. The farm has a rule about the Gong of Doom: never ring it for practice. The farm rings it for everything else.

    What it’s good at

    Wide heavy hit and a big stun β€” the gong does not announce, it concludes.

    Weakness

    Expensive; slow between rings

    Make it stronger

    Power-ups & upgrade paths

    πŸ“ˆ Perks that boost it

    Bigger Bells, Rapid Fire

    ✨ Relic synergy

    Royal Bells β€” bells ring twice as fast.

    πŸ”± SUPER fusion

    Eight of this defence fuse into one SUPER unit β€” x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

    πŸ”§ Upgrades & buffs

    Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode β€” towers beside a SUPER boost it 5% each.

    How it gets destroyed

    Durability

    πŸ’₯ Smash hits

    8 hits before it falls apart. 8 smash hits and the gong finally rings out.

    πŸ— Who smashes it

    Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

    ☒️ Friendly fire

    Your own Nuke and explosive chain reactions don’t care whose side it’s on β€” keep fragile towers out of the blast radius.