Author: ChickenWhisperer

  • Medals Explained

    Medals Explained

    What it is

    Medals are your bragging rights and they persist forever. There are 28 achievements (leaderboard placements plus a roster of ridiculous behaviour badges), 24 rank medals for daily placement, 13 worst-performance medals for gloriously failing, plus weekly event and season medals.

    Examples

    • Daily Champion — #1 on today’s board.
    • Chicken Whisperer — converted 10 chickens to your side.
    • Cluck of Shame — lost the siege to a baby chick.
    • Code Breaker — beat a shared challenge code’s best time.
    • Chicken God — finished a season at the top tier.

    Pro tips

    Rank 1–24 each map to a themed chicken medal (1st is The Cluckening, 24th is The Baby). The Medals page shows the full collection with art and unlock conditions.

  • Daily Quests & Streaks

    Daily Quests & Streaks

    What it is

    Every UTC day rolls 3 daily quests from a pool — kill chickens, place defences, earn eggs, clear waves. Each quest has a MINI goal (easy, ~150 eggs) and a BIG goal (hard, up to ~1000 eggs). Playing on consecutive days builds a streak with milestone bonuses.

    How to use it

    • Open DAILY QUESTS from the title screen to see today’s goals.
    • Claim each tier once — rewards are bank eggs.
    • Streak milestones pay +100 eggs a day, with +500 at day 7, +1000 at day 14 and +3000 at day 30.
    • Buy a streak shield for 300 bank eggs (max 3 held) to survive a missed day.

    Pro tips

    Some quests track your best single run (e.g. 1500 kills in one game) rather than daily totals — those need a focused long run. Check which type you drew before you queue up.

  • Leaderboards & Names

    Leaderboards & Names

    What it is

    Chicken Siege’s boards rank survival times: the Daily board updates live, the Weekly board sums your best runs, and the Season board tracks the whole league. Equipped emblems show beside your name.

    How to use it

    • Enter a 1–4 character leaderboard name before your first Daily run (changeable in pause settings).
    • Your rank is polled every 30 seconds mid-run, so the top bar shows your live position (“TOP 14%”).
    • Your own row is highlighted in gold; top 3 get medal-coloured borders.

    Pro tips

    Names are profanity-filtered server-side, so pick something family-friendly. Your emblem from the TITLES & EMBLEMS panel rides along on every board row — equip your rarest one.

  • Weekly Events

    Weekly Events

    What it is

    Every UTC week the game rolls a themed event — Cluckstorm Week, Boom Week, Midnight Clucking, The Swarmening, Legal Nightmare, the Drumstick Derby and more — each with its own mutator set and an exclusive medal.

    How to use it

    • Events are opt-in from the title screen — you choose whether to take on the twist.
    • Reach the event’s goal wave (12–15 depending on the event) to earn its exclusive medal.
    • Event medals are awarded once per week.

    Pro tips

    Read the event’s mutators before starting — they’re a curated difficulty twist, so expect the theme to matter. The full event calendar and medal list is on the Medals page.

  • Weekly Board & Seasons

    Weekly Board & Seasons

    What it is

    The weekly board aggregates your best run per day (Mon–Sun UTC) into one weekly score. Seasons are 28-day leagues with rank tiers from Bronze all the way to Chicken God.

    How to use it

    • Play the Daily Challenge each day — your best run per day feeds the weekly board automatically.
    • Survive 10+ minutes in a week to unlock the Weekly Champion flag.
    • The season progress bar on the title screen shows your tier and the season’s remaining time.

    Pro tips

    Weekly and season rewards are paid once by your final tier, so a strong finish matters more than a strong start. The Chicken God tier earns an exclusive season medal.

  • Chicken Types & Counters

    What it is

    There are 25 chicken types, each with a 1–5 egg threat rating and a specific weakness. Reading the wave preview and knowing the counters is the difference between a clean wave and a rebuild.

    The big ones

    • Stealth chickens hide when idle — bells, chimes and sirens reveal them.
    • Ghosts float over traps — only sound defences damage them.
    • Titans are immune to towers — only creatures (Wolf, Garrison Cat, Drone, The Colonel) can put them down.
    • Drumsticks smash 50–75% of a structure’s HP per hit — the Rotisserie is their one true fear.
    • Cultists summon the chicken god if three gather — kill them fast.
    • Corn Thieves steal bank eggs as they walk — kill them for a 50% refund.

    Where to find them all

    The Chicken Bestiary lists every type with sprite, threat rating, stats, lore and counter — and the Tips & Strategy page has the full 25-row counter table.

  • Run Relics

    Run Relics

    What it is

    Before wave 1 of a normal run you pick one of three random relics (or none). The relic shapes your whole run — Daily Challenge runs skip relics and start clean.

    The 8 relics

    • Egg War Chest — start with +250 eggs.
    • Farm Subsidy — farms cost half price.
    • Armoury Voucher — your first Nuke is free.
    • Laser Focus — lasers deal +50% damage.
    • Golden Feathers — every chicken drops +1 egg.
    • Reinforced Barn — the farm door has +25% HP.
    • Royal Bells — bells ring twice as fast.
    • Trapper’s Kit — traps deal +50% damage.

    Pro tips

    Match the relic to your build: Laser Focus if you lean on lasers, Farm Subsidy for an economy start, Reinforced Barn when the Daily-style pressure scares you. Golden Feathers and Egg War Chest are strong in any build.

  • The Perks Shop (Build & Perks)

    The Perks Shop (Build & Perks)

    What it is

    The Build & Perks shop upgrades your whole run between waves (and mid-wave — it pauses the game). Every perk level costs 35% more than the last, so early levels are cheap and later ones get expensive.

    The 13 perks

    • Eggonomics — wave bonuses +25% per level.
    • Sharper Traps — trap damage +30% per level.
    • Bigger Bells — bell damage +25% and range +10% per level.
    • Colonel’s Confidence Course — the Colonel gains damage, fire rate and aim per level.
    • Reinforced Fences — new walls get +60% HP per level.
    • Tower Armour — non-wall defences absorb +30% more damage per level.
    • Gilded Beaks — every chicken drops +2.5% more eggs per level.
    • Chaos Marketing — distraction defences push and stun 20% harder per level.
    • Armour Piercing Rounds — damaging defences deal +7.5% damage per level (3.75% past level 30).
    • Beast Mode — creatures attack and move 10% faster per level.
    • Bigger Bangs — all explosions deal +10% damage per level.
    • Rapid Fire — every defence attacks 15% faster per level.
    • Bank Interest — banked eggs earn 1% interest per wave per level.

    Pro tips

    Armour Piercing Rounds and Rapid Fire scale your whole board — rarely bad buys. Economy perks need time to pay off, so buy them early or not at all. See the full guide with when-to-buy notes on the Tips & Strategy page.

  • Egg Economy

    Egg Economy

    What it is

    The economy buildings turn eggs into more eggs. The Egg Farm earns 1.2 eggs per second (more when clustered in blocks); the Egg Reserve stores eggs and pays compounding interest; the Tax-Collecting Rooster boosts every egg drop by 5% each, stacking with the Gilded Beaks perk.

    Costs and details

    • Farms: first five cost 300 → 450 → 600 → 675 → 750, then a flat 750. Chickens veer off the path to wreck them.
    • Egg Reserve: 200 eggs, pays compounding interest, scales with Bank Interest.
    • Tax Rooster: 100 → 200 → 300 → 400 → 500, then 750; +5% egg drops each.

    Pro tips

    Economy early beats economy late — a farm placed at wave 3 has paid for itself by wave 12. Cluster farms for the block bonus, add a Tax Rooster before a kill-heavy wave, and keep an Egg Reserve for the interest.

  • The Builder Hen

    The Builder Hen

    What it is

    The Builder is an Economy defence (150 eggs) that works the whole field: she builds a free farm every 30 seconds, rushes to repair the farm door at 1 bar per second when it’s damaged, and patches damaged towers nearby. Repairing extends her own 400-second lifetime.

    How to use it

    • Place her near the gate or your farm cluster so she can react quickly.
    • Let her do the farm-building for you — she prioritises finishing a farm before running to repairs.

    Pro tips

    She takes two hits and she’s done — put walls or a distraction between her and the flock. A protected builder is a free farm every 30 seconds for 400 seconds: that’s a huge economy swing.