Bell Tower
Backstory, stats, upgrade paths and how it gets destroyed.

At a glance
| Cost | 🥚 28 |
| Rating | 🥚🥚🥚🥚 (4/5) |
| Hits till destroyed | 5 |
| Class | Bells |
| Placement | Any unused tile |
GHOSTSTEALTHAOESTUN
Backstory
Every farm needs a bell. The Chicken Siege farm has the loudest one in the county, and it has never once been rung for a wedding. The Bell Tower rings for one reason: the flock is coming. It reveals stealth. It damages ghosts. It reaches across 300% range with the kind of authority that makes the whole field stop and listen. Nothing is immune to a really loud bell.
Stealth chickens spend their entire existence being invisible. The bell does not care. Ghosts float over traps and through walls. The bell does not care. It rings, and the invisible become visible, and the incorporeal become very, very annoyed — because sound is the one thing that reaches the other side, and the Bell Tower has the largest sound on the farm.
Its weakness is honest: weak against normal chickens. The bell is a specialist, not a generalist — it exists for the enemies that think they are safe. Bigger Bells makes the ring harder, Royal Bells makes it ring twice as fast, and next to the Whistle Whacker it unlocks Deafening, adding +50% stun duration. The flock has learned that when the bell rings, something has been found out.
What it’s good at
300% range that counters stealth and ghosts — the bell answers everything.
Weakness
Weak against normal chickens
Power-ups & upgrade paths
📈 Perks that boost it
Bigger Bells, Rapid Fire
✨ Relic synergy
Royal Bells — bells ring twice as fast.
⚡ Deafening
Place next to The Whistle Whacker: The bell’s ring makes the whistle unbearable: +50% stun duration.
🔱 SUPER fusion
Eight of this defence fuse into one SUPER unit — x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.
🔧 Upgrades & buffs
Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode — towers beside a SUPER boost it 5% each.
Durability
💥 Smash hits
5 hits before it falls apart. 5 smash hits and the bell finally stops ringing.
🍗 Who smashes it
Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.
☢️ Friendly fire
Your own Nuke and explosive chain reactions don’t care whose side it’s on — keep fragile towers out of the blast radius.

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