Corn Feeder

The Defences · File #7

Corn Feeder

Backstory, stats, upgrade paths and how it gets destroyed.

Corn Feeder
Service record

At a glance

Cost🥚 20
Rating🥚🥚🥚 (3/5)
Hits till destroyed5
ClassDistraction
PlacementAny unused tile

LURE

Official file: “Distracts up to 3 chickens. They eat. They dream. They explode nicely.”
The story so far

Backstory

The Corn Feeder is the farm’s oldest trick, and the flock falls for it every single time. A trough of corn, sitting in the middle of a kill zone, with a sign that might as well read: FREE. Up to three chickens at a time abandon the mission entirely. They eat. They dream. They explode nicely. The feeder has never once felt guilty about this.

It deals no damage of its own, because it does not need to. The feeder’s talent is positioning: pull the flock out of the march, hold them in the open, and let the towers, traps and mines do what they do best. The lured chickens always come back for more, which is exactly the point — a feeder is a kill zone that renews its own customers.

Its weakness is honest: no damage, and the lured chickens eventually remember they were going somewhere. Chaos Marketing makes the distraction stickier, and Rapid Fire keeps the towers behind it honest. Place it where the kill zone is strongest, and remember the farm’s favourite saying: you can’t teach an old chicken new tricks, but you can feed it very close to a spike trap.

What it’s good at

Pulls chickens into kill zones — the farm’s favourite bait.

Weakness

No damage; lured chickens keep coming back

Make it stronger

Power-ups & upgrade paths

📈 Perks that boost it

Chaos Marketing, Rapid Fire

🔱 SUPER fusion

Eight of this defence fuse into one SUPER unit — x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

🔧 Upgrades & buffs

Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode — towers beside a SUPER boost it 5% each.

How it gets destroyed

Durability

💥 Smash hits

5 hits before it falls apart. 5 smash hits and the feeder finally runs out of patience.

🍗 Who smashes it

Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

☢️ Friendly fire

Your own Nuke and explosive chain reactions don’t care whose side it’s on — keep fragile towers out of the blast radius.

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