Wind Chimes

The Defences · File #10

Wind Chimes

Backstory, stats, upgrade paths and how it gets destroyed.

Wind Chimes
Service record

At a glance

Cost🥚 18
Rating🥚🥚 (2/5)
Hits till destroyed5
ClassBells
PlacementAny unused tile

GHOSTSTEALTHAOE

Official file: “Tinkles rapidly. Light damage, reveals stealth. Scales with Bigger Bells. 300% range.”
The story so far

Backstory

The Wind Chimes hang on the farm’s porch with the kind of peacefulness that is deeply suspicious. They tinkle. They tinkle rapidly, constantly, with a sound that is supposed to be calming and is, in fact, an alarm system. Stealth chickens cannot hide from it. Ghosts cannot float past it. The chimes reveal what the flock wants hidden, and they do it for 18 eggs.

It is the cheapest sound defence the farm owns, and it has 300% range — the chimes are heard far beyond anything their tiny size suggests. Light damage, yes, but the job was never the damage. The job is the reveal: the moment a stealth chicken appears, every tower on the board sees it, and the ghost that thought it was safe remembers that sound is the one thing it fears.

Its weakness is honest: very low damage. The chimes are a spotlight, not a weapon — they make the invisible visible and let everyone else do the work. Bigger Bells makes the tinkling ring harder, and Royal Bells makes it ring twice as fast. The farm’s porch has never been this peaceful. The flock disagrees.

What it’s good at

Cheap stealth reveal + ghost damage — the softest weapon with the loudest job.

Weakness

Very low damage

Make it stronger

Power-ups & upgrade paths

📈 Perks that boost it

Bigger Bells, Rapid Fire

✨ Relic synergy

Royal Bells — bells ring twice as fast.

🔱 SUPER fusion

Eight of this defence fuse into one SUPER unit — x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

🔧 Upgrades & buffs

Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode — towers beside a SUPER boost it 5% each.

How it gets destroyed

Durability

💥 Smash hits

5 hits before it falls apart. 5 smash hits and the wind finally goes quiet.

🍗 Who smashes it

Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

☢️ Friendly fire

Your own Nuke and explosive chain reactions don’t care whose side it’s on — keep fragile towers out of the blast radius.

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