Beehive

The Defences · File #54

Beehive

Backstory, stats, upgrade paths and how it gets destroyed.

Beehive
Service record

At a glance

Cost🥚 40
Rating🥚🥚 (2/5)
Hits till destroyed7
ClassDistraction
PlacementAny unused tile

SLOW

Official file: “Releases furious bees that sting and slow a chicken.”
The story so far

Backstory

The Beehive is the farm’s reminder that nature has opinions. It releases furious bees — not confused bees, not polite bees; furious bees — and the moment a chicken gets stung, everything changes. The chicken slows down. The bees are not done. The chicken keeps slowing down, because furious bees do not lose interest easily.

It is cheap for what it does: a slow plus damage in one tidy package, placed anywhere on the field. The bees handle the details — the stinging, the chasing, the deeply personal grudge against whichever chicken was unlucky enough to walk past the hive. The farm’s job is simply to point the hive at the road and stand back.

Its weakness is honest: low damage. The hive is not a kill weapon; it is a delay weapon, and delay is what every other defence on the board loves most. Chaos Marketing makes the stings stingier, and Rapid Fire keeps the hive furious. The bees have never once asked for a raise. The bees have asked for nothing except chickens, and the farm is happy to oblige.

What it’s good at

Cheap slow plus damage — nature’s grudge, packaged.

Weakness

Low damage

Make it stronger

Power-ups & upgrade paths

📈 Perks that boost it

Chaos Marketing, Rapid Fire

🔱 SUPER fusion

Eight of this defence fuse into one SUPER unit — x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

🔧 Upgrades & buffs

Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode — towers beside a SUPER boost it 5% each.

How it gets destroyed

Durability

💥 Smash hits

7 hits before it falls apart. 7 smash hits and the hive finally stops buzzing.

🍗 Who smashes it

Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

☢️ Friendly fire

Your own Nuke and explosive chain reactions don’t care whose side it’s on — keep fragile towers out of the blast radius.

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