Gong of Doom

The Defences · File #11

Gong of Doom

Backstory, stats, upgrade paths and how it gets destroyed.

Gong of Doom
Service record

At a glance

Cost🥚 50
Rating🥚🥚🥚🥚 (4/5)
Hits till destroyed8
ClassBells
PlacementAny unused tile

GHOSTSTEALTHAOESTUN

Official file: “A huge gong. Heavy damage, wide ring, big stun. Scales with Bigger Bells. 300% range.”
The story so far

Backstory

The Gong of Doom is the farm’s most theatrical defence, and it knows it. It is a huge gong, mounted like a monument, waiting for the moment it is needed. When that moment comes, the farm hits it once, and the entire field feels it: heavy damage, a wide ring, a big stun. The gong does not announce the end. The gong is the end.

It rings at 300% range, carrying across the whole battlefield like a decree. Ghosts feel it — sound is the only thing that reaches them, and the gong reaches everywhere. Stealth chickens feel it. Everyone feels it. The flock has a tradition now: when the gong sounds, the smart chickens stop walking. The smart chickens are usually too stunned to walk anyway.

Its weakness is honest: expensive, and slow between rings. The gong is a statement piece, not a machine gun — you ring it when the moment matters. Bigger Bells makes the ring heavier, Royal Bells makes it ring twice as fast, and Rapid Fire helps the cooldown. The farm has a rule about the Gong of Doom: never ring it for practice. The farm rings it for everything else.

What it’s good at

Wide heavy hit and a big stun — the gong does not announce, it concludes.

Weakness

Expensive; slow between rings

Make it stronger

Power-ups & upgrade paths

📈 Perks that boost it

Bigger Bells, Rapid Fire

✨ Relic synergy

Royal Bells — bells ring twice as fast.

🔱 SUPER fusion

Eight of this defence fuse into one SUPER unit — x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

🔧 Upgrades & buffs

Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode — towers beside a SUPER boost it 5% each.

How it gets destroyed

Durability

💥 Smash hits

8 hits before it falls apart. 8 smash hits and the gong finally rings out.

🍗 Who smashes it

Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

☢️ Friendly fire

Your own Nuke and explosive chain reactions don’t care whose side it’s on — keep fragile towers out of the blast radius.

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