Bell-Tower Blaster
Backstory, stats, upgrade paths and how it gets destroyed.

At a glance
| Cost | 🥚 30 |
| Rating | 🥚🥚🥚 (3/5) |
| Hits till destroyed | 7 |
| Class | Bells |
| Placement | Any unused tile |
GHOSTSTEALTHSTUN
Backstory
The Bell-Tower Blaster is what happens when the farm takes the bell’s philosophy — loud is good — and puts it in a portable, highly directional package. It shoots sonic pulses: focused blasts of sound that reveal stealth, stun ghosts and generally ruin the day of anything that thought invisibility was a plan.
It is the tower’s younger, angrier cousin. Less reach than the full Bell Tower — the range is honest — but far more personal. A stealth chicken hit by the pulse has a very bad moment; a ghost hit by the pulse has a very long moment, because the stun gives every other defence on the board all the time it needs. The blaster does not ring for the whole field. It rings for one target, and that target knows it.
Bigger Bells makes the pulse hit harder, Royal Bells makes it fire twice as fast, and Rapid Fire keeps the blasts coming. Its weakness is honest: short range. The blaster has to be close enough to make itself heard. The flock has learned to treat it like the tower’s bodyguard — the bell rings, and the blaster deals with whoever the bell found.
What it’s good at
Counters stealth and ghosts with focused sonic pulses.
Weakness
Short range
Power-ups & upgrade paths
📈 Perks that boost it
Bigger Bells, Rapid Fire
✨ Relic synergy
Royal Bells — bells ring twice as fast.
🔱 SUPER fusion
Eight of this defence fuse into one SUPER unit — x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.
🔧 Upgrades & buffs
Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode — towers beside a SUPER boost it 5% each.
Durability
💥 Smash hits
7 hits before it falls apart. 7 smash hits and the blaster goes silent.
🍗 Who smashes it
Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.
☢️ Friendly fire
Your own Nuke and explosive chain reactions don’t care whose side it’s on — keep fragile towers out of the blast radius.

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