Snare Trap

The Defences · File #5

Snare Trap

Backstory, stats, upgrade paths and how it gets destroyed.

Snare Trap
Service record

At a glance

Cost🥚 26
Rating🥚🥚🥚 (3/5)
Hits till destroyed3
ClassPitfalls
PlacementAny unused tile

STUN

Official file: “Catches a chicken in a loop of rope and stuns it. Scales with Sharper Traps.”
The story so far

Backstory

The Snare Trap comes from an older school of farm defence: no explosions, no science, no drama. Just a loop of rope, a spring, and a chicken that stepped exactly where it should not have. The loop snaps shut around the chicken and holds it there — stunned, suspended, and very annoyed — for a good long while.

It does no damage. It does not need to. The snare is a timeout, not a knockout: it takes one chicken out of the fight long enough for every other defence on the board to notice it, and the flock has learned that a snared chicken is a chicken with time to think. The thinking never helps.

Its weakness is honest: one target at a time, no damage of its own. Sharper Traps makes the hold longer, and Trapper’s Kit adds +50% to the family business. Place snares where a single chicken matters — on boss lanes, in front of the damage line, at the door — and let the rope do the talking.

What it’s good at

Stops one chicken for a good while — a timeout, not a knockout.

Weakness

No damage; one target

Make it stronger

Power-ups & upgrade paths

📈 Perks that boost it

Sharper Traps, Rapid Fire

✨ Relic synergy

Trapper’s Kit — traps deal +50% damage.

🔱 SUPER fusion

Eight of this defence fuse into one SUPER unit — x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.

🔧 Upgrades & buffs

Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode — towers beside a SUPER boost it 5% each.

How it gets destroyed

Durability

💥 Smash hits

3 hits before it falls apart. 3 smash hits and the loop finally lets go.

🍗 Who smashes it

Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.

☢️ Friendly fire

Your own Nuke and explosive chain reactions don’t care whose side it’s on — keep fragile towers out of the blast radius.

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