Spike Trap
Backstory, stats, upgrade paths and how it gets destroyed.

At a glance
| Cost | 🥚 15 |
| Rating | 🥚🥚🥚🥚 (4/5) |
| Hits till destroyed | 3 |
| Class | Pitfalls |
| Placement | Any unused tile |
AOE
Backstory
The Spike Trap is the farm’s oldest idea and its most reliable one: a hole, some spikes, and a chicken that was not looking where it was going. Thirty damage to whatever steps on it. The flock has learned to look where it’s going. The trap is deeply okay with this, because there are always more chickens who weren’t looking.
Ghosts float. Obviously. The manuals say it in exactly that tone — “Ghosts float. Obviously.” — as if the trap had been built specifically to be insulted by the one chicken type it cannot touch. It is a small area, one chicken at a time, but the hit it delivers is huge, and Sharper Traps makes every spike pointier. Trapper’s Kit on top adds +50%.
The real trick is placement: put it where the flock must step — in funnels, at chokepoints, around corners — and let a Fan do the rest. Trap Launcher hurls chickens straight onto the spikes, and every blast smacks the flock for bonus trap damage. The trap does not chase. The trap does not need to. The flock comes to it, one at a time, forever.
What it’s good at
Big single hit on a small area — and it scales with Sharper Traps.
Weakness
One chicken at a time; ghosts float over
Power-ups & upgrade paths
📈 Perks that boost it
Sharper Traps, Rapid Fire
✨ Relic synergy
Trapper’s Kit — traps deal +50% damage.
⚡ Trap Launcher
Place next to Fan Funnel: The fan hurls chickens into the spike trap – every blast smacks the flock for bonus trap damage.
🔱 SUPER fusion
Eight of this defence fuse into one SUPER unit — x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.
🔧 Upgrades & buffs
Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode — towers beside a SUPER boost it 5% each.
Durability
💥 Smash hits
3 hits before it falls apart. 3 smash hits — the spikes get blunt fast.
🍗 Who smashes it
Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.
☢️ Friendly fire
Your own Nuke and explosive chain reactions don’t care whose side it’s on — keep fragile towers out of the blast radius.

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