Help

Help & Knowledge Base

The complete game manual, plus one article per feature — what it does, how to use it, and how to get the most out of it.

Before your first wave

Getting started

🎮 Play the demo

DEMO mode is a guided 3-minute intro wave with tutorial hints and bonus eggs. Finishing it unlocks the full shop — the best first run you can have.

🥚 Starting eggs

Normal runs start with 150 eggs. The Daily Challenge starts with 500 eggs, no carried perks and no relics. Spend early — idle eggs earn nothing.

📋 Read the intel

Between waves the game previews the next wave and names its nastiest chicken with a cheap counter. Build for what is coming, not what is on screen.

⏩ Battle speed

Press B to double game speed for grinding early waves. It resets when you return to the title.

The battlefield

The field & the farm door

🚪 The farm door

Your HP is the farm door at the end of the road. It starts at 100 HP and can be upgraded. If it falls, the run ends. Below 15% HP every tower fires 25% faster — the last stand.

🗺️ Terrain

Chickens walk the path from their gates to the door. Terrain like water, forest, hills and pits blocks placement — the map editor controls all of it.

📍 Placement

Defences marked side must sit beside the road. Any defences can go on any unused tile — walls, traps and bells shape the battlefield.

🔁 Wave countdown

Between waves you buy, build and upgrade while a countdown runs. The wave preview shows what is coming, and the shop stays open.

Eggs win sieges

The economy

🐔 Egg income

Killing chickens drops eggs. Egg Farms earn 1.2 eggs per second (more when clustered), the Egg Reserve pays compounding interest, and the Tax-Collecting Rooster boosts every drop by 5% each, stacking.

👷 Builder Hen

Builds a free farm every 30 seconds, repairs the farm door at 1 bar per second and patches damaged towers. Repairs extend her 400s lifetime. She takes 2 hits — protect her.

🏦 Banking

Runs bank eggs: hard 50%, normal 30%, easy 25% of eggs earned, plus 10 per cleared wave and 100 for a new best. Bank eggs buy perks and cosmetics.

📅 Quests & streaks

Three daily quests pay bank eggs with mini and big goals. Playing on consecutive days builds a streak; streak shields (300 bank eggs, max 3) protect a missed day.

The core loop

Waves & combat

🌊 How waves work

Each wave spawns chickens from gates on the left; they march the path toward the farm door. Clear the wave to earn egg bonuses and move to the next countdown. There is no final wave — past wave 50 it just keeps climbing.

📈 Endless scaling

After wave 50, every wave makes chickens 20% tougher and 20% faster (compounding), while egg drops shrink 15% per wave. Build an economy that can keep up with wave 60, not just wave 10.

🔁 Quick restart

Press R twice to restart the current wave instantly — same build, same eggs, chickens back at the gate. Perfect for testing a layout or recovering from a bad opening.

🎯 Targeting & selling

Press T to cycle a tower’s targeting mode, Z to undo the last placement, X for delete mode, and use the Sell button to cash out. The defence bar lists a hotkey on every card.

🌀 Effects & pacing

The adaptive quality governor trims particles below 30 FPS and restores them above 55. Battle speed (B) doubles the game speed for grinding early waves; hit-stop and slow-mo on wave clears respect your chosen speed.

🚪 Door upgrades

The farm door can be upgraded between waves, raising its max HP. Keep it healthy — the last-stand buff (all towers +25% fire rate below 15% HP) is a mercy, not a plan.

The arsenal

Defences & classes

60+ defences across nine classes. Each defence has a cost, an egg rating, a hit count (how many smash-hits it survives) and optional tags like GHOST, STEALTH, BOOM or SLOW. The full list is on the Defences page, with backstories in The Defences.

ClassExamples
DamagingShotgun, Bow & Arrow, Chicken Laser, Egg-Beater Turret…
PitfallsSpike Trap, Sticky Tar, Giant Mousetrap, Snare Trap…
DistractionFan Funnel, Corn Feeder, Paper Shredder, Farmer’s Pitchfork…
ExplosivesCluck Cluster, The Confetti Cannon, The Popcorn Popper, The Box of Regret…
BellsBell Tower, Wind Chimes, Gong of Doom, Farm Alarm Siren…
StunsCheese Catapult, The Colonel’s Boot, Trumpet of Doom, Ice-Cream Cannon…
CreaturesThe Colonel, Wolf, Garrison Cat, The Chicken Whisperer…
StructuresWall, Fence of Mild Inconvenience, Laser Gate
EconomyEgg Farm, Egg Reserve, Tax-Collecting Rooster, Builder
Powering up

Upgrades, SUPERs & synergies

🔧 Upgrade in place

Hover a tower and press U to add +25 seconds to its lifetime per level. Upgrade your workhorses instead of selling them.

🔱 SUPER fusion

Eight of the same defence fuse into one SUPER: x10 damage and double lifetime. Only one SUPER at a time; extra sets feed it. Press H for buff mode — towers beside a SUPER boost it 5% each.

⚡ Overclock

Boosts all damage and fire rate by 50% for 25 seconds at the cost of 25% of your board value. The panic button — save it for the wave that matters.

🔗 Synergies

Twelve pairs of adjacent defences unlock shared bonuses with a SYNERGY badge — Tesla + Ice-Cream Shatters, Wall + Fence Fortifies, Coin-Op + Farm Auto-Funds. See the full list on the Tips page.

Build & Perks shop

Perks

Perks upgrade your whole run between waves (and mid-wave, pausing the game). Every level costs 35% more than the last.

PerkEffect
EggonomicsWave bonuses +25% per level. The economy is egg-shaped.
Sharper TrapsTrap damage +30% per level.
Bigger BellsBell damage +25% and range +10% per level.
Colonel’s Confidence CourseAdds damage, fire rate and aim every level. He believes in himself now. Terrifying.
Reinforced FencesNew walls get +60% HP per level. The chickens call this cheating. They are correct.
Tower ArmourAll non-wall defences absorb +30% more damage per level – more HP and more hits before they’re destroyed.
Gilded BeaksEvery chicken drops +2.5% more eggs per level. The economy is sparkling.
Chaos MarketingAll Distraction defences push and stun 20% harder per level. They now charge for the chaos.
Armour Piercing RoundsAll Damaging defences deal 7.5% more damage per level, halving to 3.75% past level 30.
Beast ModeAll Creatures attack and move 10% faster per level. They have always been this fast. Probably.
Bigger BangsAll explosions deal 10% more damage per level. The farm is very flammable.
Rapid FireAll defences attack 15% faster per level. Trigger discipline.
Bank InterestBanked eggs earn 1% interest per wave per level. The bank loves a regular customer.
Pick one before wave 1

Run relics

Normal runs offer one of three random relics before wave 1. Daily Challenge runs skip relics and start clean.

Egg War Chest

Start the run with +250 eggs.

Farm Subsidy

Farms cost half price.

Armoury Voucher

Your first Nuke is free.

Laser Focus

Lasers deal +50% damage.

Golden Feathers

Every chicken drops +1 egg.

Reinforced Barn

The farm door has +25% HP.

Royal Bells

Bells ring twice as fast.

Trapper’s Kit

Traps deal +50% damage.

Know your enemy

The 25 chicken types

Every chicken type, its threat rating (1–5 eggs) and the fastest way to deal with it. Full lore and stats live in The Chickens and the Bestiary.

ChickenThreatCounter
Bureaucrat Elite🥚🥚🥚🥚🥚Rewrites your layout mid-wave – highest priority target.
Demolition Drumstick Prime🥚🥚🥚🥚🥚75% smash variant – the mallet is bigger.
Royal Rooster Prime🥚🥚🥚🥚🥚100x HP variant – bring your strongest towers.
The Cluckening🥚🥚🥚🥚🥚20x HP and raises a defending disciple army – focus everything on it.
The Demolition Drumstick🥚🥚🥚🥚🥚Smashes 50% of a structure’s max HP per hit – Rotisserie is its weakness.
The Misguided Megamissile🥚🥚🥚🥚🥚Bigger blast, worse aim – keep fragile towers off the flight line.
The Royal Rooster🥚🥚🥚🥚🥚Summons baby swarms and buffs chickens – needs focus fire.
Titan Chicken🥚🥚🥚🥚🥚Immune to everything except creatures (wolf, cat, colonel, drones…).
Corn Thief🥚🥚🥚🥚Steals bank eggs as it walks and keeps them if it reaches the door – kill it to refund half.
Cultist Chicken🥚🥚🥚🥚Kill it before 3 gather – they summon the chicken god.
The Gun-Turner🥚🥚🥚🥚Turns the first defence it reaches into a chicken spawner – kill it fast.
The Misguided Missile🥚🥚🥚🥚Fast, explodes on impact, terrible aim – it may hit anything, including its own.
Bureaucrat Chicken🥚🥚🥚Carries a scroll – Paper Shredders destroy it before it files past walls.
Flying Chicken🥚🥚🥚Flies over walls and traps – ordinary towers still hit it.
Ghost Chicken🥚🥚🥚Floats over traps – only sound-based defences (bells, horns) damage it.
Heavy Metal Chicken🥚🥚🥚Slow but smashes structures – soften it before it reaches your walls.
Killer Chicken🥚🥚🥚Fast melee with extra damage – any damaging tower handles it.
Large Chicken🥚🥚🥚A big HP pool – bring heavy damage.
Spy Chicken🥚🥚🥚Disables one random defence per wave – keep spares on hand.
Stealth Chicken🥚🥚🥚Invisible when idle; bells and sound defences reveal it.
Suicide Bomber Chicken🥚🥚🥚High-speed suicide bomber – take it out before it reaches your towers.
Exploding Chicken🥚🥚Kill it at range; it detonates in a blast radius when it dies or reaches the door.
Zombie Chicken🥚🥚Tough and slow – strong single-target fire.
Baby Chick🥚Tiny and fast – one hit kills it, but swarms clog funnels.
Standard-Issue Chicken🥚No tricks – any defence works.
Ways to play

Modes & progression

🎯 Daily Challenge

500 eggs, no breaks, survival time is your score. 10 free runs a day, milestones pay bonus eggs every 2 minutes, and the board updates live every 30 seconds.

♾️ Normal & Endless

Classic runs with 150 eggs and no final wave. Past wave 50 the flock gets 20% tougher and faster per wave while egg drops shrink 15%.

📅 Weekly & Seasons

Best run per day sums into the weekly board (Mon–Sun UTC). 28-day seasons run Bronze to Chicken God with end-of-season payouts.

🗓️ Weekly events

Each UTC week rolls a themed event with special mutators and an exclusive medal at the goal wave — opt in from the title screen.

🗺️ Custom maps

EDIT MAP paints terrain and objects tile by tile; publish to the community gallery or generate themed farms. Share exact races with 6-character challenge codes.

🧑‍🏫 Demo mode

A guided 3-minute intro with hints and bonus eggs. Perfect for learning the basics before a real siege.

Pick your risk

Difficulty & mutators

Easy / Normal / Hard

Each rolls 10 random mutators: easy weakens the flock, hard buffs it. Banking follows: hard 50%, normal 30%, easy 25%.

Mutator pools

50 easy mutators (softer shells, slower spawns, quiet crows…) and 50 hard ones (Double Trouble, Thick Skinned, Missile Swarm…), each with a 1–5 star severity.

Read before you commit

The 10 mutators are visible before the run starts. A Hard draw with Double Trouble is a very different game — plan accordingly.

Climb the boards

Leaderboards & names

✍️ Names

Enter a 1–4 character leaderboard name before your first Daily run (changeable in pause settings). Names are profanity-filtered client and server side.

📡 Live rankings

Your rank is polled every 30 seconds mid-run, so the top bar shows your live position (“TOP 14%”). Your own row is highlighted in gold; top 3 get medal borders.

📅 Weekly & season boards

The weekly board sums your best run per day Mon–Sun UTC. Seasons run 28 days from Bronze to Chicken God, with end-of-season bank payouts and exclusive top-tier medals.

🏅 Emblems

Equipped emblems from the TITLES & EMBLEMS panel appear beside your name on every board row — earn XP to unlock titles and emblems.

Keyboard shortcuts

Controls & hotkeys

KeyAction
1–0, Q/W/ESelect a defence from the bar (each card lists its own key)
RRestart the current wave (press twice) — same build, same eggs
UUpgrade the hovered tower (+25s lifetime per level)
GPromote to SUPER (fuse 8 of the same defence)
TCycle targeting mode
ZUndo last placement
XDelete mode
BBattle speed (2x)
HBuff mode — towers beside a SUPER boost it 5% each
P / EscPause
MMute
Setup & settings

Settings & performance

⚙️ Quality

The adaptive governor trims effects below 30 FPS and restores them above 55 FPS. Set quality manually if you prefer.

🧩 Texture atlas

The “Chicken texture atlas (faster)” toggle batches all chicken sprites into one draw call — great on low-end devices.

🛟 Defence help

Turn off “Defence help on hover” once you know the towers so the guide box never covers the bar.

☁️ Cloud saves

Generate a 6-character code on the title screen, then upload or download. The private key is the credential — keep it secret.

🌍 Languages

Six languages included (EN, ES, FR, DE, PT, ZH) — switch any time, even mid-siege.

🔁 Backups

Saves keep three rotating backups with auto-recovery against corruption.

Every run is a story

Run reports & sharing

📊 Run report

Both end screens show your MVP tower with total damage, top 3 damage and kill towers, farm-door damage taken, leak count and worst leak type, plus the best combo and the wave it happened on.

🖼️ Share cards

Share Run renders a 1200×675 card with your medal, rank and stats. On desktop it opens for saving; in the browser it downloads as a PNG.

📚 Run history

Your newest 200 runs are kept so you can compare against past you — and the end screen rates each run against your own history, from The Cluckening to The Baby.

👻 Daily ghosts

The daily clock shows your all-time best and yesterday’s best. Beating either triggers a celebration mid-run, and milestones pay bonus eggs every 2 minutes (+100, +150, +200…).

Long-term goals

Medals, titles & emblems

🏅 Medals

28 achievements plus rank medals, worst-performance medals, event medals and season medals — all persist forever. See the Medals page.

⭐ XP & titles

Runs earn XP that unlocks nameplate titles (Egg Baron, Cluckbane…) and chicken emblems to equip beside your leaderboard name.

🎨 Cosmetics

Flags and paints from the cosmetics shop, plus streak flags and weekly champion gear. Purely for style.

📤 Share cards

Share Run renders a 1200×675 card with your medal, rank and stats — post it anywhere.

When things go wrong

Troubleshooting

💻 The game won’t load

Use a modern browser (Chrome, Edge, Firefox or Safari). The web build is versioned with a service worker, so a hard refresh (Ctrl+Shift+R) clears any stale cache and updates arrive automatically.

🐢 Low FPS

The adaptive quality governor trims effects automatically below 30 FPS. For low-end devices, enable the “Chicken texture atlas (faster)” setting and close other tabs.

💾 Save recovery

Saves keep three rotating backups and auto-recover from the newest valid copy if the main save is missing or corrupt. Your progress is safe.

☁️ Cloud sync issues

Cloud saves need a 6-character code plus the private key. The code names the save; the private key unlocks it — both are sent on upload/download, and the key is stored only on your device.

📱 Playing on mobile

All actions have on-screen buttons — no keyboard needed. If the screen feels crowded, raise the quality governor or hide defence help in settings.

🌐 Language not showing

Switch languages in settings; the change applies instantly, even mid-siege. Six languages are included (EN, ES, FR, DE, PT, ZH).

Knowledge base

Browse the articles

Getting started

Build & defend

Daily, weekly & seasons

Tools & progress

Latest help articles

Newest guides

  • Egg Farm
    The Defences · File #55 Egg Farm Backstory, stats, upgrade paths and how it gets destroyed. Service record At a glance Cost 🥚 750 Rating 🥚🥚🥚🥚🥚 (5/5) Hits till destroyed 6 Class Economy Placement Any unused tile WALL Official file: “Farms 1.2 eggs per second – more when connected in blocks. The first five cost… Read more: Egg Farm
  • Egg Reserve
    The Defences · File #56 Egg Reserve Backstory, stats, upgrade paths and how it gets destroyed. Service record At a glance Cost 🥚 200 Rating 🥚🥚🥚🥚 (4/5) Hits till destroyed 6 Class Economy Placement Any unused tile WALL Official file: “Stores eggs and pays compounding interest on them. Scales with Bank Interest.” The story so… Read more: Egg Reserve
  • Builder
    The Defences · File #58 Builder Backstory, stats, upgrade paths and how it gets destroyed. Service record At a glance Cost 🥚 150 Rating 🥚🥚🥚🥚 (4/5) Hits till destroyed 2 Class Economy Placement Any unused tile Official file: “A hard-working female builder. Builds a free farm every 30s, rushes to fix the farm door when… Read more: Builder
  • Tax-Collecting Rooster
    The Defences · File #57 Tax-Collecting Rooster Backstory, stats, upgrade paths and how it gets destroyed. Service record At a glance Cost 🥚 100 Rating 🥚🥚🥚🥚 (4/5) Hits till destroyed 5 Class Economy Placement Any unused tile Official file: “Taxes the flock – each one boosts egg drops by 5%. First five cost 100/200/300/400/500, then… Read more: Tax-Collecting Rooster
  • Laser Gate
    The Defences · File #49 Laser Gate Backstory, stats, upgrade paths and how it gets destroyed. Service record At a glance Cost 🥚 48 Rating 🥚🥚🥚🥚 (4/5) Hits till destroyed 30 Class Structures Placement Any unused tile WALLAOE Official file: “A red beam that cooks everything crossing it. Build it anywhere.” The story so far… Read more: Laser Gate
  • Wall
    The Defences · File #1 Wall Backstory, stats, upgrade paths and how it gets destroyed. Service record At a glance Cost 🥚 10 Rating 🥚🥚🥚 (3/5) Hits till destroyed 12 Class Structures Placement Any unused tile WALL Official file: “Blocks the road, and can be built on any unused tile. Chickens hate it. Bureaucrats don’t.”… Read more: Wall