Help & Knowledge Base
The complete game manual, plus one article per feature — what it does, how to use it, and how to get the most out of it.
Getting started
🎮 Play the demo
DEMO mode is a guided 3-minute intro wave with tutorial hints and bonus eggs. Finishing it unlocks the full shop — the best first run you can have.
🥚 Starting eggs
Normal runs start with 150 eggs. The Daily Challenge starts with 500 eggs, no carried perks and no relics. Spend early — idle eggs earn nothing.
📋 Read the intel
Between waves the game previews the next wave and names its nastiest chicken with a cheap counter. Build for what is coming, not what is on screen.
⏩ Battle speed
Press B to double game speed for grinding early waves. It resets when you return to the title.
The field & the farm door
🚪 The farm door
Your HP is the farm door at the end of the road. It starts at 100 HP and can be upgraded. If it falls, the run ends. Below 15% HP every tower fires 25% faster — the last stand.
🗺️ Terrain
Chickens walk the path from their gates to the door. Terrain like water, forest, hills and pits blocks placement — the map editor controls all of it.
📍 Placement
Defences marked side must sit beside the road. Any defences can go on any unused tile — walls, traps and bells shape the battlefield.
🔁 Wave countdown
Between waves you buy, build and upgrade while a countdown runs. The wave preview shows what is coming, and the shop stays open.
The economy
🐔 Egg income
Killing chickens drops eggs. Egg Farms earn 1.2 eggs per second (more when clustered), the Egg Reserve pays compounding interest, and the Tax-Collecting Rooster boosts every drop by 5% each, stacking.
👷 Builder Hen
Builds a free farm every 30 seconds, repairs the farm door at 1 bar per second and patches damaged towers. Repairs extend her 400s lifetime. She takes 2 hits — protect her.
🏦 Banking
Runs bank eggs: hard 50%, normal 30%, easy 25% of eggs earned, plus 10 per cleared wave and 100 for a new best. Bank eggs buy perks and cosmetics.
📅 Quests & streaks
Three daily quests pay bank eggs with mini and big goals. Playing on consecutive days builds a streak; streak shields (300 bank eggs, max 3) protect a missed day.
Waves & combat
🌊 How waves work
Each wave spawns chickens from gates on the left; they march the path toward the farm door. Clear the wave to earn egg bonuses and move to the next countdown. There is no final wave — past wave 50 it just keeps climbing.
📈 Endless scaling
After wave 50, every wave makes chickens 20% tougher and 20% faster (compounding), while egg drops shrink 15% per wave. Build an economy that can keep up with wave 60, not just wave 10.
🔁 Quick restart
Press R twice to restart the current wave instantly — same build, same eggs, chickens back at the gate. Perfect for testing a layout or recovering from a bad opening.
🎯 Targeting & selling
Press T to cycle a tower’s targeting mode, Z to undo the last placement, X for delete mode, and use the Sell button to cash out. The defence bar lists a hotkey on every card.
🌀 Effects & pacing
The adaptive quality governor trims particles below 30 FPS and restores them above 55. Battle speed (B) doubles the game speed for grinding early waves; hit-stop and slow-mo on wave clears respect your chosen speed.
🚪 Door upgrades
The farm door can be upgraded between waves, raising its max HP. Keep it healthy — the last-stand buff (all towers +25% fire rate below 15% HP) is a mercy, not a plan.
Defences & classes
60+ defences across nine classes. Each defence has a cost, an egg rating, a hit count (how many smash-hits it survives) and optional tags like GHOST, STEALTH, BOOM or SLOW. The full list is on the Defences page, with backstories in The Defences.
| Class | Examples |
|---|---|
| Damaging | Shotgun, Bow & Arrow, Chicken Laser, Egg-Beater Turret… |
| Pitfalls | Spike Trap, Sticky Tar, Giant Mousetrap, Snare Trap… |
| Distraction | Fan Funnel, Corn Feeder, Paper Shredder, Farmer’s Pitchfork… |
| Explosives | Cluck Cluster, The Confetti Cannon, The Popcorn Popper, The Box of Regret… |
| Bells | Bell Tower, Wind Chimes, Gong of Doom, Farm Alarm Siren… |
| Stuns | Cheese Catapult, The Colonel’s Boot, Trumpet of Doom, Ice-Cream Cannon… |
| Creatures | The Colonel, Wolf, Garrison Cat, The Chicken Whisperer… |
| Structures | Wall, Fence of Mild Inconvenience, Laser Gate |
| Economy | Egg Farm, Egg Reserve, Tax-Collecting Rooster, Builder |
Upgrades, SUPERs & synergies
🔧 Upgrade in place
Hover a tower and press U to add +25 seconds to its lifetime per level. Upgrade your workhorses instead of selling them.
🔱 SUPER fusion
Eight of the same defence fuse into one SUPER: x10 damage and double lifetime. Only one SUPER at a time; extra sets feed it. Press H for buff mode — towers beside a SUPER boost it 5% each.
⚡ Overclock
Boosts all damage and fire rate by 50% for 25 seconds at the cost of 25% of your board value. The panic button — save it for the wave that matters.
🔗 Synergies
Twelve pairs of adjacent defences unlock shared bonuses with a SYNERGY badge — Tesla + Ice-Cream Shatters, Wall + Fence Fortifies, Coin-Op + Farm Auto-Funds. See the full list on the Tips page.
Perks
Perks upgrade your whole run between waves (and mid-wave, pausing the game). Every level costs 35% more than the last.
| Perk | Effect |
|---|---|
| Eggonomics | Wave bonuses +25% per level. The economy is egg-shaped. |
| Sharper Traps | Trap damage +30% per level. |
| Bigger Bells | Bell damage +25% and range +10% per level. |
| Colonel’s Confidence Course | Adds damage, fire rate and aim every level. He believes in himself now. Terrifying. |
| Reinforced Fences | New walls get +60% HP per level. The chickens call this cheating. They are correct. |
| Tower Armour | All non-wall defences absorb +30% more damage per level – more HP and more hits before they’re destroyed. |
| Gilded Beaks | Every chicken drops +2.5% more eggs per level. The economy is sparkling. |
| Chaos Marketing | All Distraction defences push and stun 20% harder per level. They now charge for the chaos. |
| Armour Piercing Rounds | All Damaging defences deal 7.5% more damage per level, halving to 3.75% past level 30. |
| Beast Mode | All Creatures attack and move 10% faster per level. They have always been this fast. Probably. |
| Bigger Bangs | All explosions deal 10% more damage per level. The farm is very flammable. |
| Rapid Fire | All defences attack 15% faster per level. Trigger discipline. |
| Bank Interest | Banked eggs earn 1% interest per wave per level. The bank loves a regular customer. |
Run relics
Normal runs offer one of three random relics before wave 1. Daily Challenge runs skip relics and start clean.
Egg War Chest
Start the run with +250 eggs.
Farm Subsidy
Farms cost half price.
Armoury Voucher
Your first Nuke is free.
Laser Focus
Lasers deal +50% damage.
Golden Feathers
Every chicken drops +1 egg.
Reinforced Barn
The farm door has +25% HP.
Royal Bells
Bells ring twice as fast.
Trapper’s Kit
Traps deal +50% damage.
The 25 chicken types
Every chicken type, its threat rating (1–5 eggs) and the fastest way to deal with it. Full lore and stats live in The Chickens and the Bestiary.
| Chicken | Threat | Counter |
|---|---|---|
| Bureaucrat Elite | 🥚🥚🥚🥚🥚 | Rewrites your layout mid-wave – highest priority target. |
| Demolition Drumstick Prime | 🥚🥚🥚🥚🥚 | 75% smash variant – the mallet is bigger. |
| Royal Rooster Prime | 🥚🥚🥚🥚🥚 | 100x HP variant – bring your strongest towers. |
| The Cluckening | 🥚🥚🥚🥚🥚 | 20x HP and raises a defending disciple army – focus everything on it. |
| The Demolition Drumstick | 🥚🥚🥚🥚🥚 | Smashes 50% of a structure’s max HP per hit – Rotisserie is its weakness. |
| The Misguided Megamissile | 🥚🥚🥚🥚🥚 | Bigger blast, worse aim – keep fragile towers off the flight line. |
| The Royal Rooster | 🥚🥚🥚🥚🥚 | Summons baby swarms and buffs chickens – needs focus fire. |
| Titan Chicken | 🥚🥚🥚🥚🥚 | Immune to everything except creatures (wolf, cat, colonel, drones…). |
| Corn Thief | 🥚🥚🥚🥚 | Steals bank eggs as it walks and keeps them if it reaches the door – kill it to refund half. |
| Cultist Chicken | 🥚🥚🥚🥚 | Kill it before 3 gather – they summon the chicken god. |
| The Gun-Turner | 🥚🥚🥚🥚 | Turns the first defence it reaches into a chicken spawner – kill it fast. |
| The Misguided Missile | 🥚🥚🥚🥚 | Fast, explodes on impact, terrible aim – it may hit anything, including its own. |
| Bureaucrat Chicken | 🥚🥚🥚 | Carries a scroll – Paper Shredders destroy it before it files past walls. |
| Flying Chicken | 🥚🥚🥚 | Flies over walls and traps – ordinary towers still hit it. |
| Ghost Chicken | 🥚🥚🥚 | Floats over traps – only sound-based defences (bells, horns) damage it. |
| Heavy Metal Chicken | 🥚🥚🥚 | Slow but smashes structures – soften it before it reaches your walls. |
| Killer Chicken | 🥚🥚🥚 | Fast melee with extra damage – any damaging tower handles it. |
| Large Chicken | 🥚🥚🥚 | A big HP pool – bring heavy damage. |
| Spy Chicken | 🥚🥚🥚 | Disables one random defence per wave – keep spares on hand. |
| Stealth Chicken | 🥚🥚🥚 | Invisible when idle; bells and sound defences reveal it. |
| Suicide Bomber Chicken | 🥚🥚🥚 | High-speed suicide bomber – take it out before it reaches your towers. |
| Exploding Chicken | 🥚🥚 | Kill it at range; it detonates in a blast radius when it dies or reaches the door. |
| Zombie Chicken | 🥚🥚 | Tough and slow – strong single-target fire. |
| Baby Chick | 🥚 | Tiny and fast – one hit kills it, but swarms clog funnels. |
| Standard-Issue Chicken | 🥚 | No tricks – any defence works. |
Modes & progression
🎯 Daily Challenge
500 eggs, no breaks, survival time is your score. 10 free runs a day, milestones pay bonus eggs every 2 minutes, and the board updates live every 30 seconds.
♾️ Normal & Endless
Classic runs with 150 eggs and no final wave. Past wave 50 the flock gets 20% tougher and faster per wave while egg drops shrink 15%.
📅 Weekly & Seasons
Best run per day sums into the weekly board (Mon–Sun UTC). 28-day seasons run Bronze to Chicken God with end-of-season payouts.
🗓️ Weekly events
Each UTC week rolls a themed event with special mutators and an exclusive medal at the goal wave — opt in from the title screen.
🗺️ Custom maps
EDIT MAP paints terrain and objects tile by tile; publish to the community gallery or generate themed farms. Share exact races with 6-character challenge codes.
🧑🏫 Demo mode
A guided 3-minute intro with hints and bonus eggs. Perfect for learning the basics before a real siege.
Difficulty & mutators
Easy / Normal / Hard
Each rolls 10 random mutators: easy weakens the flock, hard buffs it. Banking follows: hard 50%, normal 30%, easy 25%.
Mutator pools
50 easy mutators (softer shells, slower spawns, quiet crows…) and 50 hard ones (Double Trouble, Thick Skinned, Missile Swarm…), each with a 1–5 star severity.
Read before you commit
The 10 mutators are visible before the run starts. A Hard draw with Double Trouble is a very different game — plan accordingly.
Leaderboards & names
✍️ Names
Enter a 1–4 character leaderboard name before your first Daily run (changeable in pause settings). Names are profanity-filtered client and server side.
📡 Live rankings
Your rank is polled every 30 seconds mid-run, so the top bar shows your live position (“TOP 14%”). Your own row is highlighted in gold; top 3 get medal borders.
📅 Weekly & season boards
The weekly board sums your best run per day Mon–Sun UTC. Seasons run 28 days from Bronze to Chicken God, with end-of-season bank payouts and exclusive top-tier medals.
🏅 Emblems
Equipped emblems from the TITLES & EMBLEMS panel appear beside your name on every board row — earn XP to unlock titles and emblems.
Controls & hotkeys
| Key | Action |
|---|---|
| 1–0, Q/W/E | Select a defence from the bar (each card lists its own key) |
| R | Restart the current wave (press twice) — same build, same eggs |
| U | Upgrade the hovered tower (+25s lifetime per level) |
| G | Promote to SUPER (fuse 8 of the same defence) |
| T | Cycle targeting mode |
| Z | Undo last placement |
| X | Delete mode |
| B | Battle speed (2x) |
| H | Buff mode — towers beside a SUPER boost it 5% each |
| P / Esc | Pause |
| M | Mute |
Settings & performance
⚙️ Quality
The adaptive governor trims effects below 30 FPS and restores them above 55 FPS. Set quality manually if you prefer.
🧩 Texture atlas
The “Chicken texture atlas (faster)” toggle batches all chicken sprites into one draw call — great on low-end devices.
🛟 Defence help
Turn off “Defence help on hover” once you know the towers so the guide box never covers the bar.
☁️ Cloud saves
Generate a 6-character code on the title screen, then upload or download. The private key is the credential — keep it secret.
🌍 Languages
Six languages included (EN, ES, FR, DE, PT, ZH) — switch any time, even mid-siege.
🔁 Backups
Saves keep three rotating backups with auto-recovery against corruption.
Run reports & sharing
📊 Run report
Both end screens show your MVP tower with total damage, top 3 damage and kill towers, farm-door damage taken, leak count and worst leak type, plus the best combo and the wave it happened on.
🖼️ Share cards
Share Run renders a 1200×675 card with your medal, rank and stats. On desktop it opens for saving; in the browser it downloads as a PNG.
📚 Run history
Your newest 200 runs are kept so you can compare against past you — and the end screen rates each run against your own history, from The Cluckening to The Baby.
👻 Daily ghosts
The daily clock shows your all-time best and yesterday’s best. Beating either triggers a celebration mid-run, and milestones pay bonus eggs every 2 minutes (+100, +150, +200…).
Medals, titles & emblems
🏅 Medals
28 achievements plus rank medals, worst-performance medals, event medals and season medals — all persist forever. See the Medals page.
⭐ XP & titles
Runs earn XP that unlocks nameplate titles (Egg Baron, Cluckbane…) and chicken emblems to equip beside your leaderboard name.
🎨 Cosmetics
Flags and paints from the cosmetics shop, plus streak flags and weekly champion gear. Purely for style.
📤 Share cards
Share Run renders a 1200×675 card with your medal, rank and stats — post it anywhere.
Troubleshooting
💻 The game won’t load
Use a modern browser (Chrome, Edge, Firefox or Safari). The web build is versioned with a service worker, so a hard refresh (Ctrl+Shift+R) clears any stale cache and updates arrive automatically.
🐢 Low FPS
The adaptive quality governor trims effects automatically below 30 FPS. For low-end devices, enable the “Chicken texture atlas (faster)” setting and close other tabs.
💾 Save recovery
Saves keep three rotating backups and auto-recover from the newest valid copy if the main save is missing or corrupt. Your progress is safe.
☁️ Cloud sync issues
Cloud saves need a 6-character code plus the private key. The code names the save; the private key unlocks it — both are sent on upload/download, and the key is stored only on your device.
📱 Playing on mobile
All actions have on-screen buttons — no keyboard needed. If the screen feels crowded, raise the quality governor or hide defence help in settings.
🌐 Language not showing
Switch languages in settings; the change applies instantly, even mid-siege. Six languages are included (EN, ES, FR, DE, PT, ZH).
Browse the articles
Getting started
Start Siege & Demo Mode
Two ways to begin — the guided DEMO intro or a full Start Siege run — plus what to do in your first minutes.
Read article →
Controls & Hotkeys
Every keyboard shortcut in the game and what it does.
Read article →
Difficulty & Mutators
How Easy, Normal and Hard work, the 10 random mutators, and the egg-banking risk and reward.
Read article →
The Daily Challenge
Daily Challenge: one run, one shared board, ten chances
Read article →
Build & defend
Tower Synergies
All 12 side-by-side tower pairs and the bonus each one unlocks.
Read article →
SUPER Fusion
Fuse 8 of the same defence into one x10 SUPER unit — and how buff mode works.
Read article →
Overclock
The panic button that boosts all damage and fire rate by 50% for 25 seconds.
Read article →
The Builder Hen
The hard-working hen that builds free farms every 30 seconds and repairs your towers.
Read article →
Egg Economy
Farms, Egg Reserves and Tax Roosters — how to make eggs work for you.
Read article →
The Perks Shop
All 13 Build & Perks upgrades and when each one is worth buying.
Read article →
Run Relics
The 8 pre-wave relics and which builds they suit.
Read article →
Chicken Types & Counters
How threat ratings work and the fastest counters for every chicken type.
Read article →
How to Beat The Cluckening
The full boss-battle playbook — stopping the summon, focus fire, saving the Nuke, Overclock, SUPERs and clearing the disciples.
Read article →
Daily, weekly & seasons
Weekly Board & Seasons
How the weekly board sums your week and how 28-day seasons pay out.
Read article →
Weekly Events
Themed weekly events, their mutators and the exclusive medals at the goal wave.
Read article →
Leaderboards & Names
How daily, weekly and season boards work — and how names, emblems and rankings behave.
Read article →
Daily Quests & Streaks
Three quests a day with mini and big rewards, plus streak bonuses and shields.
Read article →
Medals Explained
Every medal type — achievements, rank medals, consolation prizes and events.
Read article →
Tools & progress
The Map Editor
Paint terrain, decorate the farm and publish maps to the community gallery.
Read article →
Challenge Codes
Share exact races with 6-character codes and earn the Code Breaker medal.
Read article →
Cloud Saves
Sync progress between devices with a code and a private key.
Read article →
Run Report & Share Cards
End-of-run stats and the share card you can post anywhere.
Read article →
Settings & Performance
Quality, performance, languages and the settings worth changing.
Read article →
Newest guides
- Egg FarmThe Defences · File #55 Egg Farm Backstory, stats, upgrade paths and how it gets destroyed. Service record At a glance Cost 🥚 750 Rating 🥚🥚🥚🥚🥚 (5/5) Hits till destroyed 6 Class Economy Placement Any unused tile WALL Official file: “Farms 1.2 eggs per second – more when connected in blocks. The first five cost… Read more: Egg Farm
- Egg ReserveThe Defences · File #56 Egg Reserve Backstory, stats, upgrade paths and how it gets destroyed. Service record At a glance Cost 🥚 200 Rating 🥚🥚🥚🥚 (4/5) Hits till destroyed 6 Class Economy Placement Any unused tile WALL Official file: “Stores eggs and pays compounding interest on them. Scales with Bank Interest.” The story so… Read more: Egg Reserve
- BuilderThe Defences · File #58 Builder Backstory, stats, upgrade paths and how it gets destroyed. Service record At a glance Cost 🥚 150 Rating 🥚🥚🥚🥚 (4/5) Hits till destroyed 2 Class Economy Placement Any unused tile Official file: “A hard-working female builder. Builds a free farm every 30s, rushes to fix the farm door when… Read more: Builder
- Tax-Collecting RoosterThe Defences · File #57 Tax-Collecting Rooster Backstory, stats, upgrade paths and how it gets destroyed. Service record At a glance Cost 🥚 100 Rating 🥚🥚🥚🥚 (4/5) Hits till destroyed 5 Class Economy Placement Any unused tile Official file: “Taxes the flock – each one boosts egg drops by 5%. First five cost 100/200/300/400/500, then… Read more: Tax-Collecting Rooster
- Laser GateThe Defences · File #49 Laser Gate Backstory, stats, upgrade paths and how it gets destroyed. Service record At a glance Cost 🥚 48 Rating 🥚🥚🥚🥚 (4/5) Hits till destroyed 30 Class Structures Placement Any unused tile WALLAOE Official file: “A red beam that cooks everything crossing it. Build it anywhere.” The story so far… Read more: Laser Gate
- WallThe Defences · File #1 Wall Backstory, stats, upgrade paths and how it gets destroyed. Service record At a glance Cost 🥚 10 Rating 🥚🥚🥚 (3/5) Hits till destroyed 12 Class Structures Placement Any unused tile WALL Official file: “Blocks the road, and can be built on any unused tile. Chickens hate it. Bureaucrats don’t.”… Read more: Wall
