Spy Chicken

The Chickens · File #7

Spy Chicken

Backstory, stats and how to beat it.

Spy Chicken
Service record

At a glance

Threat🥚🥚🥚 (3/5)
HP26.0
Speed1.10
Eggs dropped4
Official file: “Wears a tiny trench coat. Went to chicken espionage school. Graduated second in a class of one.”
The story so far

Backstory

The chicken espionage school accepts one student per generation. Its single graduate — class of one, valedictorian by default — emerged wearing a tiny trench coat, a hat that offers no concealment whatsoever, and the unshakeable belief that nobody has noticed any of this. It graduated second in a class of one. The school insists this is a ranking system. Nobody at the school has explained who came first.

The Spy Chicken walks onto the battlefield the way a shadow walks into a room: confidently, suspiciously, and with a tiny notepad. It does not fight. It does not need to. Once per wave it selects one of your defences at random, disables it with a flick of its wing, and moves on as though absolutely nothing happened. Your Gatling stops mid-burst. Your bell goes quiet. The flock marches past a tower that has suddenly remembered it is an ornamental statue.

It keeps no files on you. It keeps files on your placement habits, which is worse. Every tower you build in the same spot twice is a tower the Spy Chicken has already written down, folded neatly, and tucked into its tiny coat.

What it’s good at

Wearing a tiny trench coat, looking deeply suspicious, and disabling one of your defences every wave.

How to beat it

Disables one random defence per wave — keep spares on hand. Redundant coverage means one silenced tower never becomes a gap, and rebuilt defences are already paid for.

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