Wolf
Backstory, stats, upgrade paths and how it gets destroyed.

At a glance
| Cost | 🥚 30 |
| Rating | 🥚🥚🥚🥚 (4/5) |
| Hits till destroyed | 7 |
| Class | Creatures |
| Placement | Any unused tile |
PET
Backstory
The Wolf is not a dog. The farm has printed this on posters, engraved it on signs, and written it in the manual in letters large enough to be seen from the road: THE WOLF IS NOT A DOG. DO NOT PET IT. The wolf agrees with all of this. The wolf has never once wanted to be petted. The wolf wants to roam the field, hunt down chickens, and eat them.
It is a lone hunter with a simple job. It roams where it wants — the farm has learned that the wolf’s route is the wolf’s business — and wherever it goes, chickens disappear. It hunts alone, it eats what it catches, and it is one of the very few things on the farm that can hurt a Titan, because creatures are the only thing the walking fortress fears.
Beast Mode makes it hunt faster, Rapid Fire keeps it busy, and next to The Colonel it unlocks Pack Tactics — the wolf hunts and chomps 20% faster, and the Colonel finally earns his keep. Its weakness is honest: it roams where it wants, which means it is not always where you need it. The farm has learned to trust the wolf anyway. The wolf has earned it. The wolf still is not a dog.
What it’s good at
Hunts alone, eats what it catches — and it’s one of the few things that can hurt a Titan.
Weakness
Roams where it wants
Power-ups & upgrade paths
📈 Perks that boost it
Beast Mode, Rapid Fire
⚡ Pack Tactics
Place next to The Colonel: The colonel finally earns his keep – the wolf next to him hunts 20% faster and chomps 20% faster.
🔱 SUPER fusion
Eight of this defence fuse into one SUPER unit — x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.
🔧 Upgrades & buffs
Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode — towers beside a SUPER boost it 5% each.
Durability
💥 Smash hits
7 hits before it falls apart. 7 smash hits and the wolf finally lies down.
🍗 Who smashes it
Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.
☢️ Friendly fire
Your own Nuke and explosive chain reactions don’t care whose side it’s on — keep fragile towers out of the blast radius.

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