Fan Funnel
Backstory, stats, upgrade paths and how it gets destroyed.

At a glance
| Cost | 🥚 18 |
| Rating | 🥚🥚🥚 (3/5) |
| Hits till destroyed | 4 |
| Class | Distraction |
| Placement | Any unused tile |
PUSH
Backstory
The Fan Funnel is not a weapon. It is a traffic director with very strong opinions. It blasts chickens backwards — not far enough to stop them, just far enough to re-route them — and the farm has learned that re-routing is the most valuable thing a defence can do. The flock has a name for the fan’s output: the wrong way.
It deals no damage. It does not need to. The fan’s job is to make every other defence’s job easier: push the flock into the spike traps, hold them in the tar, funnel them into the kill zone where the towers are waiting. The chickens arrive confused, rearranged and perfectly positioned for the farm’s plans.
Chaos Marketing makes the push harder and the stun longer; Rapid Fire keeps the wind steady. And the fan is the social glue of the synergy board — Spread Flames with the Fryer, Firestorm with the Rotisserie, Trap Launcher with the Spike Trap. One fan, three catastrophes. The flock does not understand the fan. The flock only knows it is always, somehow, heading the wrong way.
What it’s good at
Great funneling — pushes chickens straight into your traps.
Weakness
No damage
Power-ups & upgrade paths
📈 Perks that boost it
Chaos Marketing, Rapid Fire
⚡ Spread Flames
Place next to Fryer Flamethrower: The fan blows burning chickens into their neighbours – fire spreads to every chicken in the blast zone.
⚡ Firestorm
Place next to Rotisserie Ray: Fan-blasted cooked chickens trail fire as they tumble, igniting everything they land near.
⚡ Trap Launcher
Place next to Spike Trap: The fan hurls chickens into the spike trap – every blast smacks the flock for bonus trap damage.
🔱 SUPER fusion
Eight of this defence fuse into one SUPER unit — x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.
🔧 Upgrades & buffs
Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode — towers beside a SUPER boost it 5% each.
Durability
💥 Smash hits
4 hits before it falls apart. 4 smash hits and the wind finally dies.
🍗 Who smashes it
Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.
☢️ Friendly fire
Your own Nuke and explosive chain reactions don’t care whose side it’s on — keep fragile towers out of the blast radius.

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