Scarecrow Sniper
Backstory, stats, upgrade paths and how it gets destroyed.

At a glance
| Cost | 🥚 55 |
| Rating | 🥚🥚🥚🥚 (4/5) |
| Hits till destroyed | 8 |
| Class | Damaging |
| Placement | Beside the road |
Backstory
The Scarecrow Sniper has been standing in the same field for years. It has watched crows, gulls and geese ignore it with the same polite disdain, and it has developed the patience of something with no joints and nothing else to do. Then the farm gave it a rifle. The farm said: “Tired of the birds? These birds are worse.” The scarecrow understood. The scarecrow understood completely.
It is a sniper in the truest sense: long range, high single damage, and a rate of fire that suggests it is savouring the moment. One shot, one target, one very final opinion. The flock learned quickly that the scarecrow does not miss on purpose — and that it has had decades of standing in fields to practise patience.
It excels at removing the problem chickens before they become problems: chicken gods, roosters, drumsticks, elites. Armour Piercing Rounds make every shot heavier, and Rapid Fire lets it share its opinion more often. The scarecrow does not talk. It does not need to. It just stands there, tired of birds, with a rifle that agrees with it.
What it’s good at
Long range, high single damage — one shot, one very fed-up scarecrow.
Weakness
Slow rate of fire
Power-ups & upgrade paths
📈 Perks that boost it
Armour Piercing Rounds, Rapid Fire
🔱 SUPER fusion
Eight of this defence fuse into one SUPER unit — x10 damage and double lifetime. Only one SUPER on the board at a time; extra sets feed it to power it up.
🔧 Upgrades & buffs
Hover a tower and press U for +25 seconds of lifetime per level. Overclock boosts all damage and fire rate by 50% for 25 seconds, and when the door drops below 15% HP every tower fires 25% faster. Press H for buff mode — towers beside a SUPER boost it 5% each.
Durability
💥 Smash hits
8 hits before it falls apart. 8 smash hits and the scarecrow finally retires.
🍗 Who smashes it
Demolition Drumsticks take 50–75% of a structure’s max HP per swing, and Heavy Metal Chickens and Bureaucrat Elites knock things down too.
☢️ Friendly fire
Your own Nuke and explosive chain reactions don’t care whose side it’s on — keep fragile towers out of the blast radius.

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