
The chicken god, explained
The Cluckening is the flock’s end-of-days boss: 20x HP, a defending disciple army, and the unshakeable belief that your castle should be a nesting site. It only loses to absolutely everything you have, all at once. Here’s how to be ready.
How to beat The Cluckening
Stop the summon
The god only arrives when 3 cultists gather. Kill cultists before they form a circle β two cultists are a nuisance, three are a countdown. If an event or mutator is summoning mini-gods, treat every cultist as the top target.
Watch the intel
The between-wave INTEL card names the nastiest thing coming. If it mentions the god, use the countdown: bank eggs, buy Armour Piercing Rounds and Rapid Fire, and upgrade your best towers in place with U.
Save the Nuke
The 1,500-egg Nuke’s ~20-tile blast is the biggest single hit in the game. Save it for the god wave β but pull your own fragile towers out of the blast radius first, because it destroys everything in it.
Overclock on arrival
The moment the god appears, hit Overclock: +50% damage and fire rate for 25 seconds. It costs 25% of your board’s value β and this is exactly the emergency it’s for.
Fuse a SUPER
Eight of the same defence become one x10-damage SUPER. A SUPER Laser, Gatling or Ballista is the strongest single-target tool you own β keep it for the boss, and use H-mode buff towers beside it for +5% each.
Focus fire, single target
The god is one enormous HP pool. Ballista, Scarecrow Sniper, Laser (Laser Focus relic = +50%) and an upgraded Gatling melt it. AoE towers are for the army, not the god.
Clear the disciples
The god raises a defending disciple army. Let Mortar, Confetti, Tesla and traps thin the swarm while your single-target line burns the god β ignore the adds and they will eat your towers.
Protect the door
The god wave is when everything else is also trying to reach the door. Top up its HP, keep walls and a Builder Hen nearby, and remember the last-stand buff: below 15% HP, every tower fires 25% faster.








