Demolition Drumstick Prime
Backstory, stats and how to beat it.

At a glance
| Threat | 🥚🥚🥚🥚🥚 (5/5) |
| HP | 22.0 |
| Speed | 0.18 |
| Eggs dropped | 50 |
Backstory
The Demolition Drumstick Prime is what happens when the flock’s infrastructure division gets a budget increase and spends it entirely on one mallet. The original drumstick was already a problem. The Prime is the problem, promoted. Its mallet is bigger — noticeably, uncomfortably bigger — and it carries it with the quiet pride of a professional whose entire résumé is demolition.
The thud is deeper. That is not an exaggeration; seismologists have filed a report. When the Prime swings, walls do not crack, they reconsider, and structures do not lose half their HP — they lose three quarters, which is a different conversation entirely. One swing, and your defence is a memory with a note attached: the insurance is unpaid.
The insurance, in fact, has never been paid. The Prime’s policy was cancelled the same day it was written, by an adjuster who watched one demonstration and immediately changed careers. The only thing the field manuals agree on is the same warning, printed larger this time: it smashes 75% per hit, so cook it with the Rotisserie — or don’t let it swing at all.
What it’s good at
Bigger mallets, deeper thuds, 75% max-HP smashes, and an insurance policy that was never paid.
How to beat it
75% smash variant — the mallet is bigger. One swing is three-quarters of any structure’s HP, so cook it with the Rotisserie or kill it before it swings.

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